I'd agree with that - even without the cutscene. The master quest has always been a quick gameover/want to finish since its so easy.
Not that it matters - metadata isn't captured at the profile level or stored anywhere.
Primal - really liking the mod(s) so far -
I don't understand dual classing - can't get it to trigger on a custom SOV
I now understand pioneers - very cool (although I'm breaking it with another mod with pioneer trait, it works when I select the default unit)
Unrest seems almost too easy to manage now - may remove some of your unrest modifiers for future games.
My level up trait window is all messed up - but think that's because of other various mods so no worries
The new spells/transmutations and such are awesome - do kind of wish they could be organized better since they do add a bit of clutter. Would rather have the functionality though so its all good.
Had started a new game, hadn't met the AI yet - hoping their doing well. Not exactly sure how I'll tell if its improved short term but looking forward to it.