XtraDeconstruct 2.0.m.
Download [Nexus]
ReadMe [Dropbox]
**RELEASED (14 December 2016)**
**UPDATED (21 December 2016)**
NOTES
- Don't forget to delete these folders before installing the new version:
...\Documents\My Games\LegendaryHeroes\Mods\0_NO\
...\Documents\My Games\LegendaryHeroes\Mods\Gfx\XtraDeconstruct\
...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\
HIGHLIGHTS
- Faith Earth
- Fixed Wildland Rivers
- Arcanium availability increased
- Crafting made easier
- Reagent Spells (Using Arcaniums)
- Influence Resource (From FE)
- Republic Government Mod (by davrovana) now preloaded
- Better AI
- I also want to apologize to those w/o DLC06 who have likely experienced more crashes than they should have. It appears TerrainTypes.xml does not update when one removes DLC06 through Steam, which led me to assume there were no issues w/ the DLC06 references contained in said file. Unfortunately, there were issues. This version takes care of that, so users w/o DLC06 should now be fine.
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XtraDeconstruct [χD] 2.0.m. - Endless Crafting Edition Changelog
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[*] Faction: Faith Earth
[*] Improvements: Faith Earth Improvements (Research Towers I, II, III, Great Temple, and Camps)
[*] Player Strength: Faith Earth
[*] Resource: Unlocked Death Research [Used to craft Orange Arcanium]
[*] Resource: Unlocked Earth Research [Used to craft Green Arcanium]
[*] Resource: Unlocked Life Research [Used to craft Puple Arcanium]
[*] Resource: Unlocked Water Research [Used to craft Grey Arcanium]
[*] Sovereign: The Fang [Faith Earth]
[*] Special: This version introduces Reagents (Arcaniums) for some Spells
[*] Special: This version introduces Influence, from FE, on a limited basis; influence *may* improve relations
[*] Spell: Death Researcher [Death Magic Tech]
[*] Spell: Earth Researcher [Earth Magic Tech]
[*] Spell: Expansion Satellite [Logistics Tech]
[*] Spell: Life Researcher [Life Magic Tech]
[*] Spell: Minor Mana Blast [Evoker IV]
[*] Spell: Water Researcher [Water Magic Tech]
[*] Spell: Transcendence (Earth) [Faith Earth]
[*] Spell (Air2): Arcanium Antipole (Air)
[*] Spell (Air2): Haste (Flowery) [Requires 5 Purple Arcaniums]
[*] Spell (Air2): Haste (Mimetic) [Requires 3 Green Arcaniums]
[*] Spell (Air4): Craft Yellow Arcanium [Arcane Gardening + 1 Forging Power + 16 Air Research]
[*] Spell (Air4): Thunderstrike (Mountainous) [Requires 4 Green Arcaniums]
[*] Spell (Air4): Thunderstrike (Seismic) [Requires 5 Green Arcaniums]
[*] Spell (Death2): Arcanium Antipole (Death)
[*] Spell (Death3): Blindness (Mimetic) [Requires 3 Green Arcaniums]
[*] Spell (Death3): Blindness (Tormenting) [Requires 3 Orange Arcaniums]
[*] Spell (Death3): Shadowbolt (Decayed) [Requires 5 Orange Arcaniums + 4 Red Arcaniums]
[*] Spell (Death3): Shadowbolt (Scorching) [Requires 2 Red Arcaniums]
[*] Spell (Death4): Craft Orange Arcanium [Arcane Gardening + 1 Forging Power + 16 Death Research]
[*] Spell (Earth2): Arcane Construction
[*] Spell (Earth2): Arcanium Antipole (Earth)
[*] Spell (Earth2): Wall of Rock (Gravitational) [Requires 2 Green Arcaniums + 2 Yellow Arcaniums]
[*] Spell (Earth2): Wall of Rock (Tidal) [Requires 4 Grey Arcaniums + 2 Yellow Arcaniums]
[*] Spell (Earth4): Craft Green Arcanium [Arcane Gardening + 1 Forging Power + 16 Earth Research]
[*] Spell (Earth4): Shockwave (Mountainous) [Requires 4 Green Arcaniums + 6 Orange Arcaniums]
[*] Spell (Earth4): Shockwave (Putrescent) [Requires 6 Orange Arcaniums]
[*] Spell (Earth4): Underground Halls
[*] Spell (Fire2): Arcanium Antipole (Fire)
[*] Spell (Fire3): Crematorium
[*] Spell (Fire3): Flame Dart (Gravitational) [Requires 2 Green Arcaniums]
[*] Spell (Fire3): Flame Dart (Tormenting) [Requires 3 Orange Arcaniums]
[*] Spell (Fire4): Craft Red Arcanium [Arcane Gardening + 1 Forging Power + 16 Fire Research]
[*] Spell (Fire4): Fireball (Magmatic) [Requires 6 Green Arcaniums + 4 Red Arcaniums + 2 Yellow Arcaniums]
[*] Spell (Fire4): Fireball (Mountainous) [Requires 4 Green Arcaniums]
[*] Spell (Life2): Arcanium Antipole (Life)
[*] Spell (Life2): Impair Flesh (Decayed) [Requires 5 Orange Arcaniums]
[*] Spell (Life2): Impair Flesh (Mimetic) [Requires 3 Green Arcaniums]
[*] Spell (Life4): Craft Purple Arcanium [Arcane Gardening + 1 Forging Power + 16 Life Research]
[*] Spell (Life5): Fall from Heaven (Conflagrant) [Requires 6 Red Arcaniums + Kingdom]
[*] Spell (Life5): Fall from Heaven (Cyclonic) [Requires 6 Red Arcaniums + 4 Yellow Arcaniums + Kingdom]
[*] Spell (Water2): Arcanium Antipole (Water)
[*] Spell (Water2): Invert (Decayed) [Requires 5 Orange Arcaniums]
[*] Spell (Water2): Invert (Tormenting) [Requires 3 Orange Arcaniums]
[*] Spell (Water3): Snowstorm
[*] Spell (Water4): Craft Grey Arcanium [Arcane Gardening + 1 Forging Power + 16 Water Research]
[*] Spell (Water5): Blizzard (Seismic) [Requires 5 Green Arcaniums + 4 Red Arcaniums + 4 Yellow Arcaniums]
[*] Spell (Water5): Blizzard (Tempestuous) [Requires 2 Red Arcaniums + 2 Yellow Arcaniums]
[*] Tech: Diplomacy [In some Tech Trees]
[*] Tech: Advanced Diplomacy [In some Tech Trees]
[*] Tech: Klay Golems [Faith Earth]
[*] Tech: Refined Diplomacy [In some Tech Trees]
[*] Unit (Generic): Klay Golems [Faith Earth, Tech: Klay Golems]
[*] Unit (Others): Legendary Worm [Faith Earth, Great Temple of Earth + Camp: Legendary Worm Hole]
[*] Unit (Others): Stone Giants [Faith Earth, Great Temple of Earth + Camp: Stone Giant Cave]
[*] Unit (Others): Shamblers [Faith Earth, Tech: Arcane Gardening]
[*] Wonder: Arcanium Machine
FIXES
[*] Additional fixes for Deorcnysse
[*] Asag Rivers no longer become something else when Wildland is cleared
[*] Casting one Research Spell (e.g. Air Researcher) should now block other Research Spells
[*] Concoct Ice Bomb (BMB) should no longer be in the 'string not found' Spellbook category
[*] Deorcnysse Darkling Stinger (Not the same as previous fix) should no longer go missing
[*] Giant Spider Souls description should no longer be missing ('string not found')
[*] Empty Hiergamenon item entries from Mods that are not installed (e.g. CoS) will no longer show up
[*] Fixed a crash issue for XtraDeconstruct users w/o DLC06, sorry!
[*] Fixed some issues w/ CoS Elf heads
[*] Generic The Dead (DLC04) Sovereigns now using Morrigan Cutscene Pack
[*] Impalers (Wraith) are now available as soon as researched
[*] Northern Wastes Rivers no longer become something else plains when Wildland is cleared
[*] Researched Spells no longer show up in Sovereign Selection/Creation screens when one hover over icons
[*] Ruins of Imperium Rivers no longer become something else when Wildland is cleared
[*] Some templates using a Boreal Blade now use a Primordial Slayer
[*] Some templates using a Boreal Blade now use a Twine Slayer
[*] Some templates using a Boreal Blade now use a Valorous Slayer
[*] The Shroud (Deorcnysse) Rivers no longer become something else when Wildland is cleared
[*] Typos
[*] Warg Den labor requirement now same as Stable labor requirement (For real this time!)
[*] Wraith unit templates (e.g. Swordsman) no longer have Armor Proficiency I or II
MODIFICATIONS
[*] AI: Some (important) fixes and tweaks
[*] Creature (CoS): Added Fire-Poison Breath to Wingless Dragon and removed Contagion
[*] Equipment (Accessory): Brokkr's Pliers now gives +1 Plate Smithing Power
[*] Equipment (Accessory): Weightless Tools now gives +1 Plate Smithing Power
[*] Equipment (Cloak): AirShrillCarapace, LightningCloak, ThunderMantle now 20/40/60 Air\Lightning R.
[*] Equipment (Cloak): Arctic Wolf Cloak, Ice Warg Cloak, Garrote Cloak now 20/40/60 Water\Cold Resistance
[*] Equipment (Cloak): FoliageArrangement, EarthElementalExoskeleton, SandwormScale now 20/40/60 Earth R.
[*] Equipment (Cloak): S.PlaguestalkerHide, NajaMembrane, ClambercoilDragonTongue 20/40/60 Dth\Psn R.
[*] Equipment (Cloak): Scaled Cloak, Dragon Hide Cloak, Igneous Mantle now 20/40/60 Fire Resistance
[*] Equipment (Consumables): ALL Cult Secret Scrolls now unlock appropriate Research
[*] Equipment (Shields): Wands (Abecedarian's-Bookworm's-Adept's-Master's-Virtuoso's) no longer provide DEF
[*] Events: AirResearch Events now hidden, see Air Research Resource Tooltip for Research milestones
[*] Events: FireResearch Events now hidden, see Fire Research Resource Tooltip for Research milestones
[*] Faction Strength: Examiners now cost 1 point
[*] Faction Strength: Faith Air: Long Step merged w/ Faith Air
[*] Faction Strength: Faith Fire: Long Step merged w/ Faith Fire
[*] Faction Strength: Handlers now cost 1 point
[*] Faction Strength: Heroic now also gives +10 Influence per completed Quest
[*] Faction Strength: Legacy of Serrane now also gives +3 Influence per caravan trip
[*] Faction Strength: Recyclists now -50% Upgrade Cost
[*] Faction Weakness: Conservatives now +50% Upgrade Cost
[*] Faction Weakness: Neophobics now +90% Upgrade Cost
[*] Improvements: Alchemist/Alchemy Lab now provides +1 Alchemist Power to Stationed Champions
[*] Improvements: Armorer/Weaponsmith now provides +1 Plate Smithing Power to Stationed Champions
[*] Improvements: Blacksmith/Armorer/Weaponsmith now provides +1 Forging Power to Stationed Champions
[*] Improvements: ForgeOverlord now provides +1 to ALL Crafting Powers (ExceptCollars) to Stationed C.
[*] Improvements: Shaman's Hut/Shaman's Yurt now provides +1 Alchemist Power to Stationed Champions
[*] Improvements: Tower of the Magi now provides +1 Enchanting Power to Stationed Champions
[*] Improvements: Green Arcanium can now be bought at Alchemy Lab
[*] Improvements: Grey Arcanium can now be bought at Alchemy Lab
[*] Improvements: Orange Arcanium can now be bought at Shaman's Yurt
[*] Improvements: Purple Arcanium can now be bought at Shaman's Yurt
[*] Improvements: Red Arcanium can now be bought at Alchemy Lab
[*] Improvements: Yellow Arcanium can now be bought at Alchemy Lab
[*] Improvements: World Monuments now also provide 1 [color] Arcanium per 10 Seasons
[*] Injury: Aphasic removed
[*] Mod: Republic Governement Mod v1.6 for XtraDeconstruct now preloaded
[*] Optimization: Channeler's Legacy and Essential Essence (AI) now static (Previously rotating)
[*] Optimization: ResearchEvents now hidden, less pop-up, milestones now visible in Air/Fire Research Resource
[*] Optimization: Some more stuff which may or may not help...
[*] Sovereign Talent: Diplomat now also gives +50 Influence
[*] Sovereign Talent: Displacer values tweaked
[*] Special: Improved display of grouping types 7, 8, 9, 10, 11, 12
[*] Special: Renamed many Arcanium Bonuses, see A_UserGuide.txt, "III. Crafting" section
[*] Spell: Automnal Equinox Cooldown now 99 Actions
[*] Spell: Fireworks now +0.5 Fame per Essence per Season
[*] Spell: Headwind now -10% Initiative
[*] Spell: Nature's Cloak, Nature's Cloak #Army, and Nature's Cloak #Faction tweaked
[*] Spell: Resounding Strike now stacks
[*] Spell: Summon the Pyre of Men now has a 1 out of 7 (14.29%) chance to summon an Uncontrollable Delin
[*] Spell: Swiftness now +15% Initiative
[*] Spell: Vernal Equinox Cooldown now 99 Actions
[*] Spell: Wildfire now +15% Movement
[*] Spell: Windwalk now +15% Movement
[*] Spell (DLC04): Morrigan's Call tweaked
[*] Spells: Absorption I-IV now give +0.5, +1, +1.5, +2 Water Power (previously all +0.5)
[*] Spells: Amalgamation I-V now give +0.5, +1, +1.5, +2 Earth Power (previously all +0.5)
[*] Spells: Consolidation I-IV now give +0.5, +1, +1.5, +2 Life Power (previously all +0.5)
[*] Spells: Disintegration I-IV now give +0.5, +1, +1.5, +2 Death Power (previously all +0.5)
[*] Spells: Fusion I-IV now give +0.5, +1, +1.5, +2 Fire Power (previously all +0.5)
[*] Spells: Sublimation I-V now give +0.5, +1, +1.5, +2 Air Power (previously all +0.5)
[*] Stamps: Core Stamps now using -1 for ContinentID
[*] Tech: Logistics now unlocks Expansion Satellite City Enchantment Spell
[*] Tech: Road to Outposts moved to Cooperation Tech
[*] Tutorial: Tutorial files now refer to Battle Wisdom rather than Stamina
[*] Unit Design: Ace I, II, and III now +25%, +30%, and +35% Critical Avoidance
[*] UserGuide: Simplified Installation a little