Hi all,
Trying to add some custom ResourceTypes like Iron Ore, Crystal Crags etc. Can't get anything to show up on a random map at the minute, maybe it's just too late but I can't see what's wrong. I've even tried just cloning an existing on like this but it doesn't show up./...
<ResourceType InternalName="My_Resource_CrystalCrag">
<DisplayName>My Crystal Crag</DisplayName>
<Type>Crystal</Type>
<Description>Build a Crystal Foundry here to produce Crystal.</Description>
<LongDescription>An outcropping of glittering stones dots the hillside here. These are crystals and rocks which are said to contain the primal, magical essence of Elemental itself.</LongDescription>
<BarredTerrain>River</BarredTerrain>
<BarredTerrain>HillsTerrain</BarredTerrain>
<PreferredTerrain>Category:Land</PreferredTerrain>
<MinPerPlayer>1</MinPerPlayer>
<Rarity>300</Rarity>
<NeedsToBeUnlocked>0</NeedsToBeUnlocked>
<HarvestType>Mining</HarvestType>
<Production>1</Production>
<Worth>5</Worth>
<Global>0</Global>
<OnSelectSFX>Click_Crystal_Rubble</OnSelectSFX>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>TileYieldEssence</Attribute>
<Value>5</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>3</AIPriority>
<AITag>Crystal</AITag>
</AIData>
<Medallions InternalName="">
<All>Crystals.png</All>
</Medallions>
<Icon>Resource_CrystalCrag.png</Icon>
<IconColor>0,0,0</IconColor>
<ClothIcon>Resource_CrystalCrag.png</ClothIcon>
<TileDesign>R_Crystal_Crag_01</TileDesign>
<TileDesignForTerrain>CurgensTomb:R_Curgens_Crystals_01</TileDesignForTerrain>
<TileDesignForTerrain>DesertTerrain:R_Lombard_Crystals_01</TileDesignForTerrain>
<ModelColor>0,0,0</ModelColor>
</ResourceType>
What am I doing wrong...? 