I forgot to add that I consider forests to work as something like a 50-100% materials bonus, since it allows you to double up on production buildings which have similar production-per-material bonuses. So I'd rate your 2/6/0 with forest access as something between a 2/9/0 or a 2/12/0 rather than a 2/6/0. River access is more of a gold and food bonus, which matters more for Towns than for Conclaves or Fortresses.
Since you said that the 2/6/0 is "in a forest" and that the 3/3/2 is "just next to it", the 3/3/2 probably has forest access. In that case, I would be more likely to take the 3/3/2 than the 2/6/0 unless I'm looking to build a Town, as the two sites would then be roughly a 2/9-12/0 vs a 3-6/5-12/0-2. If the 3/3/2 does not have forest access, then which site I favor depends much more on what I'm looking to build.
Regardless, though, the value of essence as compared to grain and materials is highly variable depending on what else I have in my empire and what my game strategy is.
Would you build one a spot that gives 2 essence even if you lose the ability to make another city in the area? How about for 3 essence?
Depends on what the other spots that I'd be giving up have. I've passed up 3/3/3 sites for a couple 1/6/0 or 4/2/0 sites before when I'm more interested in money, production, or map control, and I've also passed up taking multiple halfway decent sites for one really good site. There isn't just one answer to these questions you're asking - multiple x/y/0 sites are probably better for your gold income than a single a/b/3 site (although with the reversion of the Propaganda nerf, that might no longer be the case), and having lots of towns floating around can let you cut back on the infrastructure of your Fortresses and Conclaves quite a bit, which is useful since the less time you need to spend building production facilities and food structures, the more time you could be training troops or producing research or something else, and you can start on that earlier than otherwise. On the other hand, if I need a troop-producing fortress, I'd take an a/b/3 before an x/y/0, and I'd rather have at least one essence on any Conclave I build (although that can be added by an Oracle, so natural essence isn't essential, unless I really want a Scroll Scribe or Archivist).
How much prod/food do you give up for essence?
To me, 1 essence is more or less worth 1 grain or 1 material, 2 essence is worth 3 of some combination of grain and materials, 3 essence is probably worth 5 total grain and materials, and a 4+ essence site I'd almost take regardless of anything else in the area because it's a beautiful site for a troop-training fortress and because I see such sites so rarely in my games. It still depends heavily on what else is in the area, what else I have in my empire, and how I'm playing that particular game, though, so while these reflect how I usually decide on cities, they don't reflect how I always choose my cities, nor do they reflect how I always play, because sometimes it's fun to go for empires with lots of cities, and sometimes it's fun to go for empires with really good cities, and sometimes it's fun to go somewhere in between. I'd rather not get to a point where I do have a hard-and-fast rule for picking city sites, because then I'd probably end up playing the same way every game, and that would get to be boring.