Perhaps you haven't played that many games, but yes it is true, the passive bonus exist, it's there since vanilla FE (FE v1.00), it's even there since Elemental War of Magic (if you still remember this game).
It doesn't take that long to level up the city to high level, things has changed since FE, in FE you need high food yield beside high growth to reach level 3 or even 4 fast, in LH you just need growth, food is not as important because the maximum population needed for level up has been lowered (the change log posted by Derek doesn't lie), and it's easier now to obtain food (especially for town type city).
That being said, i'd still advise not focusing in food because of that, food is easier to increase now than in FE, however growth is still the same problem, but like in FE there are several ways to solve this, the spell sovereign call being the easiest and fastest way.
A balanced focus with the least in food is useful for most situation, but in the end it depends on individual strategy and play style.
Also this is just for info, the passive bonus in LH is not as useful as in FE, because in LH when a city reach lv 2, the type of city now give much more bonus than in FE, example is fortress in FE only give +1 level to trained unit, now it give many bonus beside that. However the passive bonus (not town specialization bonus) is massive when a city reach level 3, even more so for level 4 and 5, from real experience i'll take conclave as example, at level 2 a conclave without any modifier for research produce 10 research, at level 5 it can reach 40 research, with modifier, the modifier will give higher bonus because the base number which it modify increase so much (a conclave with 100 research is not a myth). In FE, +x % research building like "sage" is not as useful as the flat version increase like "school", however in LH it works the opposite, the +x% being more useful now because city in LH level up much faster than in FE, which is why food is not as important in LH as in FE.