Despite the disagreements about the quality of other turn based strategy games it seems everyone agrees LH tactical fights are meh.
Saying this is ok because other games have boring fights doesn't make LH any better.
Reading this thread and the fact ppl defend the current state of the game by saying X or Y wasn't part of the development focus prompt me to be blunt, game doesn't shine in any way, every aspect of it is damn boring after 40 hours.
Customizing units is a great premise but the reality is the upgrade options are boring, + 1 to armor, + 5 armor + 10 to armor, etc. No reason to mix units, no reason not to use the best tech, 1 option from one end to the other.
Customizing and nurturing heroes is another great premise but it also becomes boring soon. Current hero trees are maybe better than what we had in war of magic or fallen enchantress but is still full of meaningless or boring stuff. To my experience the classes with most impact on the game are mages and commanders and that's because both classes can buff the armies or the civilization. 99% of the game they are there just to gain xp and pass their turn, the last percent represents the tougher fights vs dragons or wildlands bosses when they stay out of the way and cast buffs/debuffs.
Research tree also has it's flaws, some of the bonuses gained are completely useless/too far in the tree to have any impact. Ratios for example, camps of asok, dragons, first aid kit, braided belt, first two types of bows , touch of darkness, boots of the spider and i'll probably find others that I never used and won't make any impact on most games. Btw, commander's administrator 3 talent that reduces unrest by 10% in all towns doesn't stack with other administrator 3 talents (or doesn't work at all ).
Same thing with towns, settle every available spot, repeat roughly the same build order for the type of town. The only reason to alter the build order a bit is to get scarce resources.
Same thing with monsters and quests, all so damn repeatable and eventually boring.
Besides these game also has other design decisions I'm not really fond of: essence and the fact it limits the amount of buffs a town can get, the fact the towns don't gain bonuses by extending in additional tiles, the fact the towns are defenseless on their own (nope, militia is not a defense, not even for a fortress, not even in late game, both monsters and other factions will take your town easily, even without loses), lack of fantasy troupes under player control (except worthless summons and occasional beasts) .
To end my rant, game had potential but in the end doesn't deliver and the launch date is too near to see anything getting "in focus".