EVEN BETTER: Let the player custom design their own trees.
Might be a lot of work to program, but customization is the best part of this game. Why not let the player decide how the branches form/how much advanced skills 'cost' in progression before they get them?
As it is now, skills like spell resistance that were available to all heroes in FE now require specialization to get. Custom trees allow the 'hybrid' classes like FE did.
Breaking RPG conventions in your character progression is the best part about Elder Scrolls games. Why not let the player decide how loyal/rebellious they are going to be to the old D&D archetypes?