I am confused by the Adventurers Guild.
<GameModifier>
<ModType>StationedUnitStatBonus</ModType>
<StrVal>UnitStat_Experience</StrVal>
<StrVal2>OnlyChampions</StrVal2>
<Value>1</Value>
<Operator>25</Operator>
<Provides>Stationed champions have a 25% chance of getting 1xp/season</Provides>
</GameModifier>
1. <ModType>StationedUnitStatBonus</ModType> Can I use this or something similar to give stationed units an ability, spell or item? My idea is to have an option for a unit to "train for 3 turns" and gain an ability, item or something else when done.
2. <StrVal2> - If I delete this, will it just apply to every unit? Can I make it target something other than OnlyChampions? For example, I would like to make one that targets OnlyMages (to have a version that only works on mage units) when stationed. Likewise, it would only be for conclaves.
3. <Operator> If I delete this, will it just give 1xp/season? Or would I have to make it 100?
4. Can I grant a bonus or item through clicking a "training" button? This would be similar to "upgrading" a unit and would provide exp for example. I like "upgrading" and I would like to make it possible to upgrade exp and stats through training like you can equipment and group size. I suppose I would need to add a new option for "Upgrade To..." but I don't know where/how to do that.