Playing 1.02, I've noticed a couple of bugs that I thought had been fixed:
Casting haste still sometimes gives a unit two turns in a row - and this has been in a combat where there are about 15 units. And some of the other units are already hasted. There is no way they should be getting two turns naturally.
Reloading a saved game I've still noticed an opponent completing a world building when they shouldn't be. If I reload a couple turns earlier and progress past that turn, the enemy doesn't actually construct the world building for another 20-30 turns.
Some things that would make the game better:
- Show the number of movement points as a decimal so that I know how far I can move when on a road
- During diplomacy discussions, let me remove an item in a trade. I can't seem to remove something once I have offered it.
- Units still exit cities in random spots requiring me to select a fixed spot just outside the city before I can move them to my required destination.
- Units never path through other faction's territory. Even though it might take two steps to get to my destination, and I have 2 or more movement points, the automatic pathing will circumvent me around their entire territory to reach my destination.