So I'm looking to make an adjustment to the Path of the Warrior, whom I feel is slightly undervalued compared to the Defender, and I'd like to give them more hit points. However, in terms of balance, probably +1HP/level is too much. So the question is how to give them either a 0.5/Level or +1 HP every TWO levels.
Is <PerLevel>1</PerLevel> a boolean value? I'm guessing so since I see no other value than 1. Or can it be made to be <PerLevel>2</PerLevel>?
Since I guess not, how does the game handle
<StrVal>UnitStat_HitPoints</StrVal>
<Value>0.5</Value>
<PerLevel>1</PerLevel>
I can't find any instance of fractional HP, and Im not sure if the game manages that value as a Floating Point/Double or a Int.