A bolt of night strikes the victim doing 4 (+1 per level) damage and reducing their Spell Resistance by 5
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_MagicResist</StrVal>
<DisplayName>Resist -5</DisplayName>
<Duration>-1</Duration>
<Value>-5</Value>
this part above looks straightforward
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>CurHealth</Attribute>
<IsForFormattedDescription>1</IsForFormattedDescription>
<Calculate InternalName="Calc" ValueOwner="CastingUnit">
<Expression><![CDATA[[Unit_GetLevel] * -1]]></Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression><![CDATA[[Calc] - 4]]></Expression>
</Calculate>
<Calculate InternalName="ValueForFormattedDescription">
<Expression><![CDATA[[Calc] - 4]]></Expression>
</Calculate>
</GameModifier>
Hmm, i'm just not reading the math on this one right. Remember it's a death 2 spell for minimum level of effect. (ie effective caster level)
spell damage boosting effect will increase this number. (edit if tuidjy is saying the damge boosting effects are not working than i believe him lol)