I have an irrational hatred of the End Turn button, and would like to End Turn as rarely as possible. Intuitively, the easiest way to do this would be to make units default to four moves instead of two, double ResearchPerPopulation, ProductionPerPopulation, ProductionPerMaterials etc, and double everything that provides a non-percentage-based boost to any resource.
The unit default move and improvements I can work out, but I have no idea where to start with the economic variables. Can anyone throw me a bone?
Thanks very much in advance.