1. Sandbox is no longer allowed (I can no longer disable conquest victory!) while "just one more turn" is still not available after winning a non sandbox game.
2. The description for Enchanters faction trait does not specify it grants access to scrying pools
3. I attacked a bandit camp that granted me a scroll of fireball when I won it. I did not have such a scroll before attacking them. During the fight against them, the scroll of fireball (which I did not yet have) appeared in my sov's usable battle items list. So basically what happened was A. step on bandit camp. B. get awarded scroll of fireball. C. fight bandits (scroll in inventory) D. get combat won window. E. get item found window (scroll of fireball)
4. Attacking an enemy spends 1 move point to attack them, and an extra move point to walk BACK to the square you started from. Then a third move point has to be spent to walk unto the square they occupied... Just consume 3 move points on the attack but let me end on the square I walked into.
5. Having 2 salted porks in inventory and using one via the quick item (on the main map) consumes 1 but does not update the quick item list (it still shows 2 in inventory). going into main char inventory shows only 1 being carried, going back out of it it still shows 2 in the quick item list. Not sure if its actually called a quick item list or what. Ending turn, win a battle, still showing 2... only when the second item is consumed does it update (and remove the item from the list since i now have 0)
6. Low memory error on repeated reloads.
7. Enemy shrunk me, I cast growth on myself resulting in my sov's appearance shrinking again when he got the growth spell to be positively tiny.
8. Hiergamenon spells cannot be sorted by spell school/level. Instead they are just all listed alphabetically.
9. Blood curse cannot be cast on a city that has no open essence slots for enchantment.
10. Blood curse prevents the spell regeneration from having any effect (blood curse is supposed to stop NATURAL healing. The regeneration spell is a spell). I bet it also affects troll charm (I have not yet tested a troll charm)
11. Glyph of life gives old description of regeneration. (1 HP / combat turn)
12. UI: Repeated uses of a spell that stacks with itself show as individual entries when hovering over the related stat. for example, blood curse will show a line saying "blood curse" for each time you cast the spell.