I am having some trouble getting my special melee attacks for weapon types to properly use the "AppliesRandomModifier" tag. Does "MeleeAppliesSpell" negate the use of said tag? I did the standard thing where the spell Berserker has 10 game modifiers and 9 are empty. That should be a 10% chance to have the spell do damage, but for some reason it always does damage.
Beyond this method, is there any code that can simply make the meleeappliesspell have a modifiable chance to hit?