[Bug] Snaking to rivers and forests still doesn’t exist. It seems VERY silly that I cannot be allowed to snake to the river in this situation: http://imageshack.us/a/img715/2018/game11bugsnaking.jpg
City snaking is a mechanic we have tried to remove and I personally really dislike, thus the de-emphasis on building location and such... I personally think it's a much more interesting decision as to if you should build on a tile that might have one more yield or on one adjacent to a river/forest to gain access to extra improvements. Imo the problem lies in the fact that this isn't something that our players are used to being the choice and it's not conveyed great to the player (esp when it looks like you are able to snake to a river).
I’m going to skip comments to further crashes with ctrl-N. Obviously the bug still exists, though it’s the worse it’s ever been.
[Bug] Just starting a tactical combat and Queen Procipinee doesn’t have access to her UI on her first turn.
I've got a bug report in for the UI thing, it looks like it happens with units that autocast spells at the start of combat (like her pariden ability). The control N bugs are known but a lower priority than other big issues because it's not core to the game experience (not that it's not important, just not as important immediately).
[Bug] Just built the city of Clover and the game auto-road to Tenfell, but did not auto-road to Raven’s Heart. Major bug as I want the road to travel on.
http://imageshack.us/a/img651/3257/game11bugautoroad.jpg
hmmm, I'm guessing that's because they are connected via that other road now going the long way around? I agree that's annoying but I'm not so sure the 'solution' is better... do you really want an independent road from every city you control to every other city? How much quicker does the route need to be to warrant a road? I'll mention it and see what can be done tho.
[Tweak] How can the negative trait ‘Afraid of Dying’ exist??? Heroes can’t die.
Heroes actually can die, although it's admittedly hard to accomplish
if you have no cities and one of them dies it's gone for good 
[Bug] Procipinee died in combat, but because I had another unit in the army, she didn’t return to a city for recovery. In fact, she doesn’t need any recovery at all.
This is intentional, it felt weird when you would win a battle and your hurt champion/sovereign would be ported out of your army and back to town (and immobilizing them as a part of the army didn't make much sense either). They will still get injuries (Sovs don't tho as I'm sure you know).
If you have some of those crashes I'll try to get them to a dev to look at, thanks for the feedback! 