Since my earlier thread about finesse didn't reflect in the bug fixed yet, I figured I would like post an official bug report on Finesse.
I have played with the finesse trait once in a while, but I stopped taking the trait after I noticed the trait not working at all whatsoever.
Here is 2 pictures: Notice on the first, 24 initiative, 9 attack and finesse trait:

Notice on the second that the bear have a meagre defense (1) and that it have less initiative than Karavox (It only have 20). But the attack does a meagre 4-8 damage, as it would have done if I only had 9 attack, with finesse adding 3 to a total of 12 my damage should be "Roughly" 5 minimum, and 10 or 11 maximum.

I quote an answer from the forum duck - Heavenfall:
" <GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Attack_Boost</StrVal>
<StrVal2>UnitStat_Initiative</StrVal2>
<Value>3</Value>
<Provides>+3 Attack vs opponents with a lower Initiative</Provides>
<vsLower>1</vsLower>
</GameModifier>
Dafuq is UnitStat_Initiative? It's UnitStat_CombatSpeed or bust!"
Original thread here: https://forums.elementalgame.com/430428
Sincerely
~ Kongdej