Hello. My name is Antistatics and i the on of 60 first purshacers via Steam.
I want to help this project, coz i exect it for about a year.
I have played a lot of games lihe heroes (3, 4, 5), civilization (3, 4, 5) and played in War of Magic.
And in here, in fallen enchauntress i have about 32 hours of gameplay allready.
As a purshacer, i want to have some answears, want to report few bugs and give few suggestions to think about.
1) Multyplayer. Please, tell me, does this game planning to be multyplayer or it will be singleplayer forever?
2) Well, i am glad and thanking developers of this game, but where is their promises? where thousand variants?
We have only 6, 6 races - 6 variants. War of magic was much more varrious... Looks like developer has just selled his idea,
get some money and this game is result of another peoples works... Isn't it?
3) What you think about nation constructor? To choose bonuses that you need, to improve variants?
4) I still can use ranged weapon and throwing knife ability with enemy in 1 tile from me.
Can you do something with this? Create some penaltyes, or like in neverwinter nights,
enemy will attack rangerinstantly (bonus attack).
Also better create a system of cover weak units with tank infont of them, from ranged weapons.
5) In game still no even 1 random event.
6) Accuracy and dodge vision in game? we have 75 accur and 8 dodge. How much it is
? 35%? 80%?
HOw does it works? I want to see percantage in game! Or even description in hiergamenon.
7) Spellpower and spellresistance system? 60 vs 30. And how much it is? the %? I want to know it too.
Also i have a suggestion to made spelldamage based on spellpower. Something like damage multiplier,
x0.35 per spellpower or so... Or something about "base damage"+(0.
("spellpower" - "spellresistance of casted tupe"))
Or so...
8)There is allmost no basic quest in the game, such as i have the same quest of alchemic spell
and very easy quest for ignys bow, that placed in the tail of all reserches,
after all war and magic reserching lines. It is imbalance. Should be fixed.
9) Infection spell (darkness spellschool).
I can't understand what it is doing and what it is should do. Please explain me,
and i think it should be fixed.
10) I can't understand what should we do with "diplomatic influence resource"? Why should we need it?
Also i think the description of this resource should be in hiergamenon.
11) I don't see a bit diffenece between fallen races and good races, in War of Magic there was...
Don't you think they should have different units, city buildings names? Different bonuses or so...
12) I think the assasins (as you have assasin path applyed to main hero)
should have some bonuses to ranged/throwing/agile(ligh, like knife, short sword and etc) weapon bonuses?
Some special skills?
13) Few words about battle tactic. the battle field is too small and empty.
How about to place your units by your self? Hide mages, not to appear them automatically in front line,
so enemy horse/warg riders smashes them in first turn?
How about to place few buffplacers, some bonuses for protection (like forests), some bonuses for spellcasters,
some hills for ranged units, unwalkable textures? Or something like that... There is a lot of idias, you know...
To make the game more interesting... To have fun...
14) I have staff of souls and the warlock profession at start (+75% to spelldamage).
Why my spells damages and heals the same values, as and the heroes without magic specialization?
The system doesn't work correctly yet?
15) I think it is nonsense that cold and fire mages shoots like with arrows and misses to the target
by accaracy/dodge system. I think they cast and they should never miss. I think you should make
their attacks by spellpower/spellresistance system based. Think about... They doesn't use ranged weapons,
they cast a spells of some elemental type.
16) ANd finnaly, about turns. They are simultaneous. please, make option to do them frequently.
It is incredible to play... I finish turn, all world make moves, but in multyplayer?
Who first press the button - wins? (for resources on the ground, for example).
And when i finished my turn, i can't understand, is my next turn has allready come or not yet?
I think you should make some table that will tells me that my turn has come.
It will split the turns between each other.
Thank you all for attention and i hope that i will have an answears for my question by developers.