anyone noticed strange behaviour with cooldown on multicasting units?
what it appears to happen if i provide multiple spells on same unit the cooldown on some spell seems to block other spells too
so what is it?
-is cooldown supposed to be a global cooldown for the unit?
-is a ai bug not casting after the first spell goes on cd?
-am i not getting right what cooldown should do?
is it possible to divide in calculations?
i notice in all the dmg spells the usual "damage is halved blabla" is always cheated using values you can divide without actually dividing
so it isnt allowed to divide or to get uneven numbers?
or its just a coincidence?
is there a way to add *specific* dmg ONLY to that source of dmg?
ie, addind blunt dmg that doesnt work at all unless you are using a blunt weapon
or adding fire dmg spell that only increase fire spells, etc etc
otherwise is it possible to trigger dmg (or other stats in general) with a check on equipped items?
ie +10 accuracy if using bows or something similar
thnx