Half the fun of playing the game is using your sovereign as a mage. Magic plays a core role in the game. But only one out of five specialization paths really focus on this ability. That seems like a waste. I propose two mage paths: one with reduced mana cost and increased damage. And one which allows you to cast two spells in a round. Note that this is a high mana drain path choice.
not really
you just dont look from the right angle
this path would just mean the mage does the same exact thing anohter mage would do, just in half the turns
tbh the game is just not balanced to have such a thing atm and i suppose devs will never change such a core thing at this stage
anyway teh idea is not bad, i kinda like it
i always wanted to have supportive mages, able to cast stuff helping party, not only heal, this kind of mages would need buffs and debuffs strong but with short durationg like +10 attack for 2 turns 100% dodge for 1 attack and stuff like that
i think it woudl be fun to have such a role