There are some options in elementdaldefs.xml that appear related to your question as follows:
- <EncumbranceEffect>
- Light
- Medium
- Heavy
- Over-Encumbered
- <StrengthMultOnWeight>
Each EncumbranceEffect lists a different combat speed decrease which I am presuming is the actual initiative decrease...
The encumbrance effect values:
Code: xml
- <EncumbranceEffect>
- <!-- Dummy def for encumbrance tooltip only -->
- <DisplayName>Light</DisplayName>
- <Color>255,255,255</Color>
- <Range>0.0,0.4</Range>
- </EncumbranceEffect> -
- <EncumbranceEffect>
- <DisplayName>Medium</DisplayName>
- <Color>207,163,11</Color>
- <!--format: [start percentage (float 0.1 = 10%)], [end percentage (float 0.1 = 10%)]-->
- <Range>0.4,0.8</Range>
- <!--format: [unitstat internalname], [effect multiplier (float 0.1 = 10%)], [effect additive (float)]-->
- <StatEffect>UnitStat_CombatSpeed,0.0,-2.0</StatEffect>
- </EncumbranceEffect> -
- <EncumbranceEffect>
- <DisplayName>Heavy</DisplayName>
- <Color>219,94,11</Color>
- <Range>0.8,1.0</Range>
- <StatEffect>UnitStat_CombatSpeed,0.0,-4.0</StatEffect>
- </EncumbranceEffect> -
- <EncumbranceEffect>
- <DisplayName>Over-Encumbered</DisplayName>
- <Color>186,30,179</Color>
- <Range>1.0,0.0</Range>
- <StatEffect>UnitStat_CombatSpeed,0.0,-6.0</StatEffect>
- <StatEffect>UnitStat_Moves,0.0,-1.0</StatEffect>
- </EncumbranceEffect> -
The strengtmultonweight values:
Code: xml
- <StrengthMultOnWeight>0</StrengthMultOnWeight>
- <!-- Weight capacity = Strength * X -->
Note: I have not experimented with it to be certain whether changing the values accomplishes anything. It appears they may only be for the tooltips due to the comment inserted next to light armor (or it could be the comment is old/obsolete or pertains to the fact that light encumbrance has no stat effects)... Figured I would toss it out there in the event someone wants to look at it further.