In the Total War franchise, as well as Civ IIRC, hostile units on the strategic map CANNOT move past one another without provoking a fight.
This solves the incredibly annoying issue of Defend the outpost, or defend the resource right next to outpost.
Too often have I found myself sending troops to defend a resource, just to have the AI move his troop past mine, and destroyed the outpost, or what have you.
The unit movement system is already implemented in Tactical Combat, where you cannot sneak around a unit in one turn. Please implement the same thing for the Strategic map too.