Monsters appearing on a mountainside where the terrain not accessable.
When a Elemental Shrine is absorbed into the city walls it places itself into the building que. If canceled the Shrine is lost.
Crashed when I clicked on the Magnar faction name in upper right corner on the power display.
Clicking on Talk with Magnar unit causes immediate crash.
Clicking on talk with Magnar city causes immediate crash.
Foreign relations speak to button also causes immediate crash.
Hedge wall no longer automaticlaly upgrades to fort. Intentional?
Tremor reducing dodge to zero does not work on Sovereigns. Intentional?
Hunter unit "died" on its first turn. It then became invisible, except if you highlighted the square it was in. Severe lag every time it was Hunters turn. Attack animations versus the hunter would not play but damage was applied.
City pathfinding is bugged. If there is not enough space in the city for the moving army it will not pass through the city.
Pathfinding chose to go around one of my own units instead of through it. Of course going around was through the forest so wasted even more movement.
AI player asked me to go to war versus an AI player I was already at war with.
Occaisonally after using Thunderstorm the action interface bar was missing for the next unit.
After defeating AI controled monsters (Naga, Drakes, etc) they gave treasure items. Intentional?
Selected army while it was in a city. Casted Cloudwalk, it only moved the caster outside the city instead of the intended location. It also wasted Cloudwalk for the turn.
Tireless March enchantment does not take effect leaving a city.
Placing a unit on guard reduces its moves to zero.
AI sends me a message that he cursed my city named XXXXX, only I do not own that city, an AI does.
If a unit counterattacks and kills an enemy unit. It then can causes the tactical combat to hang on that unit (sometimes permanently.) Ussually able to use quick resolve to finish the combat.
Enemy unit unit in territory/new resources in territory icon does not go to the location when clicked on.
Previously stuck wolves in inpassable terrain moved out of the square and attacked pioneer, but would not go after other units passing by.
Some abilities such as double strike, sweep, and counterstrike does not decrease a damaged units health bar, even though the hp went down.
Weird tactical combat. Just after taking a city, while it was still my turn. One of my heroes somehow ended up in tactical combat with just one of the AI's heroes. After combat my hero was still in the captured city with his army.
Had a dozen cites covering 3/4 of the world. Still have not seen a single gold mine. This is on resource setting of dense. Saw gold mines in other games though.
----------------------------------------------------
AI will attack unhired heroes of opposing faction.
Masterwork Chainmail and lightplate armor has 0 cost in creation screen.
If maul hits and does a clink result then it will chain attack.
Sovereign being moved when settling. No longer option to station sovereign.
Unable to build in city diagonally from some buildings.
If you try starting too many new games the graphics crash and do not load.
Graphics for custom sovereigns do not load if they are chosen for an AI player.
Dead units counterstriking.
Unable to build in the grid next to river source.
Artic Wolf Cloak quest requires leaving and entering if you own the three pelts already.
The aggressiveness of monsters makes it easy to exploit leading it away form its lair and taking the treasure without fighting it.
Quest to rescue captives from wildlings did not give pioneer reward it was supposed to.
Woods squares missing tree graphics so look like plains but still cost 2 movement.
Hired Giavanna, his army died when I hired him. Intenional?
Sweep ability has a long delay before taking effect.
Opening a dungeon placed randomly spawned units in mountains and in the ocean.
The tactical blizzard spell would not acknowledge enemy units for targeting.
Counterstriek causes a hang even when the last enemy unit dies.
Adventurers Hall only works in city it is built in.
Casted Vetrar's Howl near the water. It raised the the water squares into land.
Tornado did not immobilize a fire elemental.
if you use the arrow keys while renaming anything it moves the map in that direction as well as the cursor.
AI offered to work together (an alliance?) then game crashed when accepted.