We get super powerful weapons and armor just by exploring, long before we even unlock simple weapons/magic items in the tech tree.
yeah i agree this is a big issue, random items should be way less powerfull while quest items (this is nearly changed and close to what should be) and drop from huge camps should be stronger
Quests should be more interesting. For example, for the escorting the maiden quest, maybe a bunch of mites appear between you and the estate which makes it harder to keep her alive. Bottom line - I don't want to be able to clear each quest with a single champion, I want them to be difficult.
i agree in general i dont agree in particular on this one
i think maide is fine like it is, sometimes you get huge monster in the way, sometimes enemy cities, sometimes nothing
its fine for a starter quest
but yeah, in general there are few good quest and many "basic" quests
even though i dont want to play a rpg, i dont want to travel for hours, read tons of stories etc
i would like quests to be interesting but still not change the game from what it is
I think this relates to my first issue, but a single champion shouldn't be able to easily wipe out an entire enemy nation.
many ppl say troops are too strong
i think champions are nearly fine BUT should be mitigated their scaling
basically any fighter with a good weapon and a bit of armor is nearly god
as soon as he s got some good armors and get a few levels and traits he IS god
i love champions becoming very strong, and i d love my sovereign to be a demi god but it should happen further in the game and most of all should be much more difficult