[.86] stealth armies and decoys

I often see dead armies remain on the screen until next turn, so I am conditioned to ignore armies that appear to remain on a square after I have attacked and killed them.  Decoys.

But I also regularly see and 2nd/3rd/4th (etc) army on a square go invisible after I kill the first army on that square.  Steath.  And especially easy to fall for because of all the decoys.

A bit or guesswork long-distance debugging -- if there's a piece of code somewhere that goes something like "if the number of armies on this square drops to zero, erase the army graphic and show the background landscape" then someone has their "= 0" and "<> 0" confused.  (That's cobol conditional, not C).

Anyway, its an OLD bug.  Used to see it in WoM too.

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I've also seen similar bug where loot beneath a wild monster won't appear until the next turn, even after I've killed the monster. Not sure if they're related...

Also... if the enemy has armies with identical units on the same tile, I wasn't able to visually "cycle through" them to see what kind of force I was up against because the UI didn't change from army to army. *This happened in my first game when I was learning the ropes still. The enemy had I think 4-5 different armies with identical units and it looked like 1 army to me. I thought they were re-generating/re-spawning because they kept reappearing in full force after I killed them. Anyone else see anything like this?