I would prefer that tactical spells increased in power over time. So, there are 3 fire spells, Fire Dart, Fireball, Firestorm. Each one increases in radius, starting at one tile and going to a radius of 2. Casting time should also be 0,1,2. So now you can chose to wait and take advantage of a battle winning AoE, or fire right away on a specific target.
The question to answer is, what are the magical choices in a battle. How should a Magic army fight differently than a Warfare army?