Loving .85 so far! Nice work boys and girls, and keep it up!
PLEASE either remove spells that will never be used, or make them scalable so that they will still have a use later on (if they ever did!). An advantage of this is you don't have to make a higher level version of the same spell.
Examples:
- Courage: This spell is useless! Even at first level would I not bother. +3 HP and Spell resist (+1 per life shard?!). That is just nothing. Even at game start, 4 hp is gone in a single swipe of the weakest MOB. Additionally, I could be a level 10 caster, and this spell would still only grant a unit 3 hp/spell resist, assuming I didn't have any life shards. As you can see, it has absolutely no use. An HP-buffing spell is great, but it needs to scale!
- Heal: This spell does not heal nearly enough. Increase the mana cost and the base amount healed. Either dramatically increase the amount healed per shard or make a level or intelligence bonus.
I'll add more as I discover more spells that quickly become obsolete or are from the get-go.
This is really a simple fix. These spells would scale nicely with high intelligence and level. Therefore, casters who are specialized in casting (rather than a warrior with some spell ability) will actually have a marked difference in their spellcasting effectiveness. My Procipani with 20 intelligence should get the same kind of point modifier for spells as a warrior does for 20 str. with a sword!
Cheers!