- when you have a spell scroll, in tactical battle it doesn't tell you mana cost to use the scroll, which I think would be useful
- when you have the silver flute it shows up in the "equip" screen, but I don't think this is something you equip - works like a scroll in taactical combat/shows up with other spells. Also, when mouse over the silver flute in tactical battle it doesn't tell you what the flute actually does
- think I saw this mentioned elsewhere, but as a repeat...the "hammer" HUD that shows over buildable resources dissappears when you click "build", but then comes back after the resource is fully built. This makes it hard to determine at a glance whether you have already built on the resource, or still need to, thereby taking away the value of the HUD
- I still don't get why the AI often has negative gildar...why is that possible?
- both the Urxen slavemaster and the Haitan spellcaster (or whatever) joined my side after the pertinent quest, but neither one had a weapon, and I could not use the "trade" screen to give them a weapon (or anything else). This made them useless (zero attack zero defense). I was playing as Pariden in case that matters...
- I often have multiple "special" weapons (e.g. some that are good against cold, some that are good against hot, etc.) When I get "jumped" by an elemental as I wander, it woould be good if I could switch weapons to have the "right" one during the tactical battle (not sure if this is a bug, but seems like it should be doable)
- on the "retire" screens (never completed a game yet, so not sure if same screens come up when you win) the graphs are hard to read.....the colors are hard to distinguish (shades of blue?!) and have crazy spikes and volatility in them. Also, AI oppenents that were killed sometime during the game have their pictures disappear, with just a white circle showing. This ranks somewhere around 100,000th or so in priorities, but thought I would mention it