Major concerns about research and unit equipment. As it stands, we research the next tech for equipment and now can build units using the new equipment. Equipment doesn't really change the function of units except by boosting stats. This is a hugely missed opportunity.
Personally I believe this game design philosophy is missing an important point. This game should be about training armies for magical warfare, not equipping random people with +1 daggers and fancy boots.
My suggestions is to re-tool the warfare research branch to represent more "military doctrine" areas of study and less "boots and blades". My breakdown would be as follows:
1) Unit formations/tactics: research tech to unlock unit "types". This would include heavy infantry blocks to light skirmishing units. Each class of unit would have specific inherent bonuses regardless if they have a short sword, hammer, axe or a spear. I feel this unit class variety is important, otherwise there is never any real reason to not produce the max number of your current best unit (except due to resource constrains).
Ideally this would also help improve tactical combat variety as well.
2) Logistics: research involving the movement and management of armies (not just individual units). This may include techs that unlock field hospitals for a passive improved unit recovery rate, or baggage trains for improved army movement rate, or the ability for the army to "dig in" for defensive bonuses etc. The key is that warfare techs should also have some universal abilities/passive bonuses.
3) Finally weapons: There should be a specific ability tied to each weapon type in order to maintain some level of usefulness throughout the game. Examples:Spears get significant bonus vs. cavalry, Pikes get to strike first, javelins are thrown before close combat etc... not just adjustments to the damage type.
I understand that perhaps the game I am expecting/wishing FE to be is quite different from the game the devs are designing/creating. My only intention is to give my personal opinion and participate in the beta to the best of my ability; my intention isn't to knock the devs or to be non-constructive with my criticism. Thanks!