well i tried again after this patch and so i started the thread since it seems quite unchanged
the water tree need nearly a total remake imo
- things ok:
water elemental is fine, its good to have a servant and its strenght is balanced, end game is not so strong but can still tank a bit and slow is useful
blizzard is ok
-things bad
chaos and pandemonium are very bad designed, stop this randomness this is a strategical game not casino, also most of the random buff are too good while the best case scenario offer not particularly strong debuf
id remove them totally or rework dunno how
-thing OP
that strategic cast allowing a champion to reduce again the tactical magic cost allow the champion to cast FREE
thats really something i wouldnt wanna see, its not the buff itself ofc it depends on all other things reducing tactical spells cost but still... free casts...
maybe leave this cast and reduce the traits about spell cost
-things missing
REALLY need a lvl 1 or max 2 single target nuke, i started a sovereign all about water, casting and supporting and well it was nearly impossible to even kill wolves
if possible it would be cool to make elemental scales with lvl or int of the caster so to make him caractise the water tree and make him a bit weaker early and a bit stronger end game
something more watery or icy, i mean some good freeze, icecube, stuff you usually want to see in a fantasy rpg when talking about water magic