Walls should mean more than mere Bonuses

In games like AoW and others Walls have a proper meaning, they are structures wich need to be destroyed (or solely the gate) in order to gain acess to a city. Just should be true meaning of any Siege Machine and even some Creatures could have Wall Climbing or Wall Crushing.

Maybe even itens to do so.

In this way, the defender is really on a tactical advantage, since his enemy must break/byssas/burn/melt or whatever the walls.

Battles on citys right now are just like plain battles, what is a Siege Battle whithout walls?

 

I really hope someone read this and agree, I've been on EWOM beta, and still now can't find fun playing elemental, but FE is a lot better in so many ways, my only complainments are about walls and the (correct me if I'm wrong), scarcity of elemental spells.

Walls, towers, real city defenses... PLEASE

3,791 views 3 replies
Reply #1 Top

I agree that it's too bad sieges are like wilderness battles, except with more defender-side troops and bonuses.

Just personally, though, I never really liked traditional walls where I had to knock down a gate or a wall segment to give regular melee troops access. But perhaps that would be attractive to most of the playerbase.

Reply #2 Top

Sieges could be more interesting with a few tweaks to the current system.  If they were made to be several battles in a row to simulate a fight at the gate, then through town and finally in the town square/throne room.  The option for several battles in a row is already in the game in the form of the Tournament quest.

The first stage at the gate could be either a kill everything for victory or smash the gate for victory.  This would lead to at least one more battle inside the city to take the control.  There would have to balancing for healing and a way for the defenders to distribute troops, but it would be more interesting than now.

Reply #3 Top

I was looking through some dev post histories and it looks like siege mechanics came up, but they were scrapped due to ai concerns and other issues.

Right now there are the structures that provide defensive units, structures that provide bonus militia, and structures that provide inherent defensive bonuses (and a scant few spells like wall of fire that also provide city defense).

I would like to see them visually represent those upgrades on the battle a bit, if nothing else.

edit: There are some hero traits that help a bit as well, though those work equally well offensively of course. They need to adjust the path of the governor so it actually provides some useful boosts to city protection.