Impressions & Comments
- Glad to see the whole build house, farm & repeat is gone!
- RPG/CRPG elements, sorry to see marriage removed and a complete lack of any new RPG/CRPG elements, the character system in Distant Worlds - Legends has more RPG elements!
- Leader/Champions can't die now, that's just lame!
- Seems like WOM 2.0, what's really different, not seeing a whole lot new here.
- Ok, it's a beta but, it still crashes/hangs, I really hope it is just bugs and not the crappy WOM game engine!
- I don't like having to run around with big armies just to kill a couple of creatures or go exploring would rather see a band of named characters go exploring/adventuring and just use armies for city attack/defend.
- Research is dull, click next, would really like to see some randomness.
- Magic system is dull, no real magic here, it goes for being too weak to over powered, no balance, no randomness. There is no real difference between air, earth, fire, etc. Add Scrolls, magic sites, healers, potion/potion makers, etc.
- Combat system is still lack luster, units need more options, hide/ambush, lay traps, bind, taunt, capture, run away, etc. Add a morale system.
- Quests system, so far it's the same old stuff!
- Docks but, still no ships? Are island maps and ships really that hard to implement (2 + years now)?
- Explorers are useless they can't even explore, right now you need an army to go exploring.
- I still find it odd, in a world of creatures, there is no creature expert or any other option then to kill them, how about a champion/hero (aka beast master) with the skill to trap/capture, train, domesticate them!
-Still no way to upgrade units, what's the point of leveling army units if you can't up grade them with new weapons and equipment?