Some suggestions to improve the tactical combat with more informations for the player:
- when hovering an unit (friend or foe) other that the active one, it could be a good idea to highlight the squares this units can reach at its next turn (like it is already done for the current active unit, but maybe with another color).
- when hovering an ennemy, we get the chances to hit and damage expected on this target from our current active unit, which is good, but unless I missed something we have no way of getting a similar information about the ennemy whe he will attack. A possible solution would be to display in the same tooltip the informations if the target were to attack the currently active unit.
Exemple:
Attacking this target :
85% chances to hit
Damage 2-5 (average 3)
Target attacking the active unit:
79% chances to hit
Damage 4-9 (average 6)
- It seems that when you click in a square in your movement range, it counts as your whole move for this turn, even if you still had movements left (unless I missed something ?). If you wish to keep this system instead of one when you can still move as long as you have points left, then having a "cancel move" button in case you click the wrong square might be a great idea. Of course, the undo button could be disabled if you already attacked cast a spell, or provoqued something by your movement (like a taking damage or other effect from a spell affecting the terrain (wall of wire, zone turned t mud, ..., or something like a zone of control from ennemies cancelling movement or giving out-of-turn attacks)
Exemple from Battle for Wesnoth: you can cancel your move, but not if you revealed an hex that was hidden by the fog of war or attacked.