I'm not a modder, code is not my language. I don't think I can contribute to the community there. I enjoy, and would love to contribute to the community through designing new unit figures (although not the stats; that's the job of a good modder like Heavenfall). I don't have access to Maya, however, and I doubt that I ever will, given its pricetag. I've learned Blender, though, and it's a great powerful program that has a lot of community support, and all the tools for animation that you could imagine for this kind of thing. There were some posts on how to bring blender objects into WOM, and some very bright guys went through a lot of trouble to try and do that; but animations didn't translate well through that process, and it was fairly cumbersome. My wish is for a program that could take in the blender files and animation files, and convert them into something that could import into FE. It's my hope that there's a long, healthy mod community for the game, and one of the ways I see that happening is through the continual introduction of new creatures and races, and I'd like to be part of that. I just don't know how, currently.
Winnihym