Shows several of the mechanics used in the game/have no idea if this is helpfull at all/and I intend no disrespect towards Stardock & the Great Frog by showing this here
8UPATCH-V1.4: CHANGES
-------------------------------
VARIOUS
-------------------------------
* All units will have their medal upgrades written at the beginning of their unit descriptions. This was done for the English, French, Polish and German translations.
* Hundreds of New units, structures, terrain tiles and event images now supported by Editor (documentation will follow at AoW-Heavengames).
* 4 new maps
- Return of the Lizards
- Baffled Intentions
- Choice of Weapons
- Secrets of Marlenia
* Greatly improved and elaborated ability- and spelldescriptions. This was done for the English, French, Polish and German translations.
--------------------------------------------------------------------------------------------
UNIT BODIES
--------------------------------------------------------------------------------------------
Reduce size changeling -> 0.9
Increase size Titan -> 0.9
Reduce size yeti -> 0.9
Fixed: animation Draconian wizard and Dragon Hatchling
Fixed: Shadow Air/storm elemental.
Fixed: Vorsar (evil) set to male
* Blockchance
Blockchance is a value that corresponds with a units size. Standing behind a large Warlord unit will shelter you more from arrows than standing behind a Halfling.
All units:
Small/medium -> small blockchance
Large -> medium blockchance
Extra Large -> large blockchance
All units with block: +1 size.
All units with flying: -2 (up to small)
Exceptions:
Titan
Warlord
Glutton
Lord
--------------------------------------------------------------------------------------------
SOUNDS
--------------------------------------------------------------------------------------------
Many missing sounds were fixed.
For example: legionary, unicorn, Earth Elemental, Fire Elemental
--------------------------------------------------------------------------------------------
WMAP BUILDINGS
--------------------------------------------------------------------------------------------
Fixed defenders for the quest stones.
Fixed underground empty Dragons Peak.
Fixed random node
Fixed Minimap bug showing up certain buildings.
--------------------------------------------------------------------------------------------
ABILITIES
--------------------------------------------------------------------------------------------
* Turn Undead
Atk 15, dam 10
* Lightning Bolts
Atk 7, Dam 3
* Grasp
Atk 17, Dam 12 (was 20/15)
* Taunt
Attack 12 (was 13)
* Ram
Attack 12, damage 12 (was 15/15).
* Fire Pistol
Attack 15, Damage 10 (was 16/8)
* Hurl Boulder
Attack 11, Damage 13 (was 12/12).
* Whirlwind
Dam: +2 (5)
* Throw Spear
Attack 14, damage 10 (was 14/7)
* Venomous spit
Atk: +3 (11), Dam: +1 (10), type: - physical!!!
* Black Breath
remove fire damage (just death)
* Divine Breath
remove fire damage (just holy)
* Gas Breath (new!)
Atk: 15
Dam/type: 5, poison
* Bombard
Dam: -physical (just death)
--------------------------------------------------------------------------------------------
FORGECOST IN GOLD
--------------------------------------------------------------------------------------------
Archery 50
Animate Corpse 80
Bard skills 50
Black Bolts 60
Black Breath 50
Block 100
Blurred 100
Bombard 60
Cause Fear 70
Casting Specialist 250
Cave crawling 30
Charge 40
Cold Breath 50
Cold protection 50
Cold strike 80
Concealment 100
Control animal 50
Death protection 50
Death strike 80
Desert concealment 40
Dragon Slaying 50
Dispel Magic 50
Divine Breath 50
Dominate 550
Doom Gaze 80
Double strike 200
Drain Will 300
Energy Drain 90
Entangle 100
Entangle strike 200
Extra strike 100
Fire Bolts 60
Fire Breath 50
Fire Cannon 100
Fire Crossbow 50
Fire Pistol 70
Fire protection 50
Fire strike 60
First strike 50
Floating 200
Forestry 40
Flame Throwing 50
Frost Blowing 50
Frost Bolts 50
Gas Breath 50
Grass concealment 100
Healing 250
Holy Bolts 50
Holy Champion 70
Holy Protection 50
Holy Strike 60
Hurl Boulder 70
Hurl Firebomb 60
Hurl Lightning 70
Hurl Stones 50
Ignition 90
Invisibility 400
Leadership 100
Lifestealing 200
Lightning Protection 50
Lightning Strike 150
Magic Bolts 50
Magic protection 150
Magic relay 200
Magic strike 30
Markmanships 30
Mountaineering 40
Night vision 40
Pass wall 50
Path of Decay 100
Path of frost 100
Path of Life 100
Phase 80
Physical Protection 250
Poison Strike 80
Magic Bolts 60
Pixie Dust 70
Poison Darts 50
Poison protection 50
Regeneration 150
Resurgence 250
Round attack 30
Repair machine 100
Sabotage 40
Seduce 150
Self-Destruct 10
Shoot Javelin 90
Shadow Walking 30
Shadow Shift 80
Seeker 100
Shoot Javelins 120
Snow concealment 50
Smokey Haze 70
Steal Enchantment 80
Steam 100
Steppe concealement 50
Strangle 80
Swimming 50
Taunt 60
Throw Blade 40
Throw Spear 30
Trail of Darkness 30
Trap 90
True seeing 40
Tunneling 60
Turn Undead 50
Underground concealment 50
Unholy Champion 250
Venomous Spit 40
Vision 30
Web 100
Wallclimbing 70
Wallcrushing 70
Wasteland concealment 50
Water concealment 50
Whirlwind 50
Willpower 200
--------------
ABBREVIATIONS
Atk = Attack
Dam = Damage
Hp = Health Points
Def = Defense
Res = Resistance
Mv = Movement
prot = Protection
mark = Markmanship
NVision = Night Vision
--------------
--------------------------------------------------------------------------------------------
THE NEUTRAL RACES
--------------------------------------------------------------------------------------------
--------------
HUMANS
--------------
* Halberdier:
Atk: + 2 (7)
* Infantry:
At silver: extra strike.
* Cavalry:
Hp: +1 (16)
At Gold: + vision 1
Cost: -10 (60)
* Swashbuckler:
Hitpoints: +1 (13)
Attack: +1 (9)
At gold: + Repair machine.
* Knight:
Hp: +1 (21)
Ability: + block
Move: -4 (32)
Cost: 150
* Herbalist:
Move: +4 (28).
Hp: +1
Silver: + control animal
Gold: + entangle.
Cost: 120
* Chaplain:
Cost: -10 (90)
* AirGalley
Cost: +30 (310)
Ability: Shoot Javelin (3/3), Shoot Javelin (3/3), mark III
Silver: Mark IV
Gold: Mark V
* Monk
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Magic bolts, magic strike, Healing, death prot, holy prot, turn undead.
Silver: mark I
Gold: mark II, death/holy immunity.
Cost: 65
-----------------
FROSTLINGS
-----------------
* Snowscraper
Hitpoints: -1 (7)
Move: +1 (21)
Silver: + cold immunity.
Gold: + cold strike.
* Raider
Hitpoints: -1 (11)
Move: +1 (21)
Silver: + extra strike, + cold immunity.
Gold: + cold strike.
* Shard thrower
Hitpoints: -1 (9)
Move: +1 (21)
Ability: + strike (+2 ATK/+2 DAM)
Silver: + cold immunity.
* Wolf Raider
Cost: 55 gp
Ability: throw spear
Silver: + snow concealment, markI
Gold: + cold strike, mark II
* Frost Witch
Hitpoints: +1 (15)
Ability: markI
Medals: MarkII, MarkIII
* Icedrake Rider
Ability: + Dragon, charge, Vision II
Gold: + cold strike
* Mammoth Rider
DEF: -1 (10)
Hp: +4 (30)
Silver: cause fear
Gold: willpower
* Yeti
Move: +2 (32)
Hp: +1 (19)
* Doom Wolf
Hp: +2 (27)
Atk: +1 (16)
Ability: MarkI
Silver: Mark II
Gold: Mark III
Cost +30 (310)
* Frostling Healer
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 11
Mv: 24
Abilities: Magic bolts, magic strike, Healing, death prot, holy prot, turn undead, cold prot, fire weakness, snow concealm.
Silver: mark I, cold immunity.
Gold: mark II, death/holy immunity, cold strike.
Cost: 65
-----------------
DRACONIANS
-----------------
* Hatchling
Ability: - Coldweakness.
* Charger
Atk: +1
Ability: Cave crawling, night vision.
Silver: fire protection
Gold: fire immunity, fire strike
* Flamer
MV: +4 (28)
Ability: cave crawling, night vision.
* Crusher
Ability: cave crawling, nightvision
Move: +4 (28)
Dam: +1 (9)
Gold: fire strike
* Slither
Ability: + swimming, + water concealment, - Concealment, - cold weakness.
Hp: +1 (15)
* Elder
Ability: cave crawling, nightvision
Ability: Leadership I
Silver: Leadership II, fire protection
Gold: Leadership III, fire immunity, fire strike
* Flyer
Ability: nightvision
Cost: 150
Hp: + 1 (17)
Silver: fire protection
Gold: fire immunity, fire strike
* Hydra
Move: + 4 (28)
Atk: +1 (12)
Hitp: +2 (26)
* Red Dragon
Gender: it
Ability: + Fire Strike, mark I, + NVision
Dam: +1 (11)
Silver: mark II
Gold: mark III
Cost: + 20 (320)
* Draconian Priest
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 13
Mv: 28
Abilities: Fire bolts, Healing, death prot, holy prot, turn undead, cold weakness, fire protection, fire strike, Shadow Walker.
Silver: mark I
Gold: mark II, death/holy immunity, fire immunity.
----------------
TIGRANS
----------------
* Shredder
Hitpoints: -1
* Hunter
Ability: + steppe concealment
Attack: +1 (9)
Silver: + charge
Gold: + concealment
* Cat Master
Gold: + charge.
Cost: -5 (75)
* Prowler
Ability: + cave crawling
Hitpoints: +1
Gold: + mountaineering.
* Mystic
Hitpoints: +1 (16)
Atk: +1 (10)
* Manticore
Hp: +1 (17)
Cost: 150
* Beholder
Ability: +1 def
* Sphinx
Hitp: -4 (26).
Cost: 320
* Tigran Healer
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Magic bolts, magic strike, Healing, death prot, holy prot, turn undead, night vision, forestry.
Silver: mark I
Gold: mark II, death/holy immunity.
------------------
NOMADS
------------------
* Spearman
Atk: +1
Silver: desert concealment,
* Barbarian
Atk: +1 (10)
* Djinn
Atk: +2 (10)
Dam: -2 (8)
Res: +1 (10)
Hitpoints: +1 (15)
Gold: vision II
* Slaver
Cost: 130
Silver: trap II (10 atk)
Gold: trap III (12 atk)
* Chieftain
Hitpoints: 20
* Pit Guard
Cost: -20 (140)
Ability: - willpower.
Silver: + willpower.
Gold: double strike.
* Roc
Res: +1 (13)
Cost: +20 (320)
* Slave Pit
+ 5 production
* Nomad Healer
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 28
Abilities: Magic bolts, magic strike, Healing, death prot, holy prot, turn undead.
Silver: mark I
Gold: mark II, death/holy immunity.
--------------------------------------------------------------------------------------------
THE GOOD RACES
--------------------------------------------------------------------------------------------
--------------
ELVES
--------------
* Swordsman
Silver: + extra strike
Gold: concealment
* Longbowman
Ability: + strike (+2/+2)
Gold: concealment
* Nymph
Gold: concealment
* Scout
Atk: +1 (11)
Cost: -5 (65)
Gold: concealment
* Iron Maiden
Silver: holy protection
Gold: Holy Immunity
* Treeman
Alignment: neutral
Silver: strangle.
Gold: entangle strike.
* Fairy Dragon
Gender: It
Dam: -1 (10)
Cost: +10 (310)
Silver: + Magic Immunity
* Elven priest
Atk: 7
Dam: 4
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Holy bolts, holy strike, Healing, holy prot, turn undead, forestry.
Silver: mark I, holy immunity, concealment
Gold: mark II, Holy Champion
----------------
HALFLINGS
----------------
* Peasant
Move: +1
Atk: +1
Gold: grass concealment
* Swordsman
Move: +1
Silver: extra strike.
* Slinger
Ability: + strike (+2/+2)
Move: +1
Gold: Grass concealment, Dragonslaying
* Rogue
Cost: +5 (65)
Silver: sabotage
Gold: grass concealment
* Pony Rider
Hp: +1 (15)
Silver: + concealment
* Sheriff
ATK +1 (11), DAM +1 (8)
Ability: + markmanship I
Silver: mark II (-mark I)
Gold: mark III (-mark II)
* Eagle Rider
Gold: trap
* Centaur
Cost: -10 (140)
* Leprechaun
+ magic protection
Def: +1 (17)
Cost + 20 (280)
Silver: magic immunity, holy strike
Gold: extra strike
* Halfling Priest
Atk: 5
Dam: 5
Def: 6
Res: 12
Hp: 10
Mv: 24
Abilities: Holy bolts, holy strike, Healing, holy prot, turn undead, forestry, concealment
Silver: mark I, holy immunity.
Gold: mark II, Holy Champion, grass concealment, Bardskills
Cost: 65
---------------
SYRONS
---------------
* Prospector
Ability: + forestry
Silver: lightning protection
Gold: lightning Immunity
* Lightning Catcher
Cost: –5 (45)
* Spellbinder
Cost: -10 (40)
* Rider
Cost: -10 (70)
* Changeling
Level 2
Walking, strike, Shadow Walker, phase, changeling, lightning protection, true-vision.
Silver: Lightning immunity
Atk: 12
Dam: 5
Def: 6
Res: 14
Hits: 12
Moves: 28
Cost: 60
* Shadow Runner
Level 3.
Walking, strike, Shadow Walker, Shadow Shift, Death strike, death protection, lightning protection, Double strike, black bolts.
Silver: Death, Lightning Immunity, mark I
Gold: blurred, mark II
Attack: 12
Res: 9
Def: 9
Dam: 8
Hits: 17
Moves: 32
Cost: 120
* Giant Warrior
Ability: + Willpower
Atk: +1 (14)
* Astral Sprite
Ability: death Weakness
Def: 12
* Forceship
Def: +2 (12)
Res: +2 (12)
Cost +20 (300)
* Syron Healer
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 11
Mv: 24
Abilities: Floating, Magic bolts, magic strike, Healing, turn undead, shadow walker, lightning immunity.
Silver: mark I, magic immunity
Gold: mark II, Holy Champion
---------------
DWARVES
---------------
* Axeman
Move: +1
Silver: extra strike
* Crossbowman
Move: +1
* Boar Rider
Silver: extra strike
Cost: -5 (65)
* Engineer
Move: -4 (28)
Dam: -2 (6)
Silver: repair machine2
Gold: build roads
* Mole
Gold: charge
* Runemaster
Silver: ignition
Cost: -15 (175)
* Gargoyle
Ability: + Lightning Immunity
Silver: regeneration.
Gold: physical protection.
* Steam Tank
Res: -2 (12)
Hitp: + 3 (38)
Ability: + Block
Cost +20 (320)
* Special Building: Stone Menders
Gold: +5
* Dwarven Priest
Atk: 5
Dam: 5
Def: 7
Res: 10
Hp: 12
Mv: 24
Abilities: Holy bolts, holy strike, Healing, holy prot, turn undead, mountaineering, poison prot, night vision.
Silver: mark I, holy immunity
Gold: mark II, Holy Champion, poison immunity
Cost: 65
-----------------
ARCHONS
-----------------
* Legionary
Silver: extra strike.
* Archer
Ability: + strike (+2/+2)
* Paladin
Ability: - true seeing.
Gold: healing.
Cost: -15 (75)
* Avenger
* Pegasus Rider
Gold: dragonslaying
* Charioteer
move: -4 (36)
* Saint
Ability: - Walking
Move: +4 (28)
Silver: healing2
Gold: Healing3
* Titan
Cost +20 (320)
* Special Building
+ 10 mana
* Archon Priest
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Holy bolts, holy strike, Healing, holy prot, turn undead, bards skills.
Silver: mark I, holy immunity
Gold: mark II, Holy Champion
--------------------------------------------------------------------------------------------
THE EVIL RACES
--------------------------------------------------------------------------------------------
-----------------
DARKELVES
-----------------
* Night Guard
Atk: +2
* Warrior
Silver: extra strike
* Archer
Ability: + strike (+2/+2)
* Executioner
Ability: - cavecrawling
Cost: -15 (75)
* Bladedancer
HP: -1 (17)
* Succubes
Gender: Female
Ability: + night vision.
* Incarnate
Gender: It
Dam: +2 (5)
Cost +20 (300)
* DE Priest
Atk: 6
Dam: 4
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Lightning bolts, Healing, death prot, turn undead, poison prot, night vision, cave crawling, Magic strike.
Silver: mark I, death immunity, lightning immunity.
Gold: mark II, Lightning strike, poison Immunity.
----------------
ORCS
----------------
* Impaler
Atk: +2
Dam: +1 (6)
* Axeman
Dam: +1 (6)
Silver: extra strike
* Archer
Ability: + strike (+2/+2)
* Heavy Cavalry
Dam: +1 (8)
Cost -10 (65)
* Abomination
Hitpoints: +1
* Shaman
Ability: + nightvision
Cost: +10
* Warlord
Mv: +4, larger blockchance
Cost: -10 (180)
Gold: extra strike
* Doom Bats
Ability: + Nightvision
* Glutton
Hitpoints: +6 (36).
Res: +1 (15)
Ability: + Gas Breath, mark II.
Silver: mark III
Gold: + smokey haze, + mark IV
Cost: +20 (300)
* Orc Priest
Atk: 7
Dam: 6
Def: 6
Res: 8
Hp: 13
Mv: 28
Abilities: death bolts, death strike, Healing, death prot, turn undead, nightvision.
Silver: mark I, death immunity
Gold: mark II, Unholy Champion
Cost: 70
------------------
GOBLINS
------------------
* Grunt
Move: +1
Atk: +1
* Swordsman
Move: +1
Silver: extra strike
* Darter
Move: +1
Ability: + strike (+2/+2), -markmanship
* Wolf Rider
Ability: Throw Spear
Silver: + poison strike, mark I
Gold: + underground concealment, - first strike, mark II
Cost: 55
* Butcher
Gold: + Underground Concealment
* Big Beetle
Silver: charge
Gold: grasp
* Wyvern Rider
Silver: -visionIII
Gold: - vision IV
* Troll
Res: -2 (10)
* Kharagh
Def: +1 (12)
Dam +1 (15)
Cost + 20 (300)
Gold: extra strike
* Goblin Priest
Atk: 5
Dam: 5
Def: 6
Res: 9
Hp: 10
Mv: 24
Abilities: Death bolts, death strike, Healing, death prot, turn undead, cave crawling, poison immunity, night vision.
Silver: mark I, death immunity, underground concealment.
Gold: mark II, Unholy Champion
Cost: 65
----------------------
SHADOW DEMONS
----------------------
* Larva
Cost +10 (30)
Silver: infect
* Spawn
Cost: -10 (20)
Silver: + Wallclimbing
* Bombard
Cost: +5 (50)
* Stag Mount
Cost: -5 (65)
* Brain
Ability: + Death Immunity
Gold: leadership IV (‘new’ ability)
Cost: -30 (170)
* Spirit
Cost: +10 (140)
Ability: + poison immunity, - walking
* Lord
Cost +20 (300)
* Demon Healer
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Floating, Shadow Walker, Death bolts, death strike, Healing, death prot, turn undead, nightvision.
Silver: mark I, death immunity
Gold: mark II, Unholy Champion
---------------
UNDEAD
---------------
All undead will receive ‘poison immunity’ as a separate trait. For clarification as well as the prevention of bugs (poison domain, swallowed).
* Zombie
Atk: +2 (6)
Move: +1
Silver: Smokey Haze
Gold: regeneration
* Swordsman
Ability: death strike
Silver: extra strike
Gold: regeneration
* Archer
Gold: regeneration
* Death Knight
Gold: regeneration
Cost: -5 (65)
* Vampire
Ability: Nightvision.
Cost: -20 (70)
Gold: resurgence
* Spectre
Hitpoints: -1 (15)
Gold: regeneration
Cost: 140
* Bone Horror
Move: +2 (30)
Cost: -20 (160)
Gold: willpower
* Necromancer
Cost: -50 (100)
Gold: resurgence.
* Dread Reaper
Gender: it
Ability: -pass wall, regeneration
Silver: unholy Champion
Gold: resurgence
Cost +20 (310)
* Undead Priest
Atk: 5
Dam: 5
Def: 6
Res: 10
Hp: 12
Mv: 24
Abilities: Undead, Black bolts, death strike, Healing, death prot, - turn undead, bards skills.
Silver: mark I
Gold: mark II, Unholy Champion
--------------------------------------------------------------------------------------------
SIEGE MACHINES
--------------------------------------------------------------------------------------------
* Cannon
+ Block
* Repeater ballista
+ Block
* Flame Cannon
Cost: -20 (110)
+ Block
Hp: + 7 (25)
Def: +3 (10)
* Frost Cannon
Cost: -20 (110)
+ Block
Hp: + 2 (20)
Def: +1 (8)
* Balloon
+ 4 mv
--------------------------------------------------------------------------------------------
NONRACIALS
--------------------------------------------------------------------------------------------
* Fairy
Res: + 3 (12)
Ability: magic immunity
Silver: Holy protection
Gold: Fairy dust
Cost: 70
* Unicorn
Ability: + willpower
Gold: Healing
* Angel
Cast: +20 (240)
Gold: Healing2
* Spider
Hp: -2 (12)
* Bonedragon
Hitpoints: -2 (18)
Pure evil
Cost: +10 (160)
* Dark Angel
Cast: +20 (240)
* Northern glow
Ability: + poison immunity
Mana: -30 (70)
No (neutral) alignment
* Ice Dragon
Ability: + Magic strike, cold strike, fire weakness, - nightvision, - trueseeing
Cost: +10 (230)
* Wyrm
Ability: + Dragon
Gold: Swallow Whole
Attack: +1 (15)
Damage: +1 (12)
Defense: +1 (11)
Mana: +10 (190)
* Wolf
Moves: +4 (32)
* Lurker
Cast: -10 (30)
Move: +4 (28)
* Magic Servant
Research: 80 (-20)
Mana: 50
level 1 (was 2)
Attack: 5
Defense: 5
Damage: 4
Res: 12
Hitpoints: 10
* Chaos Spawn
Mana: -40 (60)
* Chaos Lord
Attack: +1 (15)
Damage: +1 (13)
Defense: +2 (14)
Move: +2 (32)
* Water Elemental
Research: 280
Cost: 120
Ability: + physical protection
Silver: Death Protection
Gold: Death Immunity
Atk: +1 (13)
Def: 12
Res: 14
Dam: -1 (9)
Hitp: -7 (18)
Cost: +10 (130)
* Hellhound
Hp: +1 (13)
Ability: + NVision
* Efreet
Silver: mark I
Gold: mark II
* Fire Elemental
Dam: +2 (12)
Hitp: +1 (21)
Move: +4 (36)
Cost: +20 (140)
* Phoenix
Cost: +10 (230)
Ability: + poison immunity
Silver: fire strike, vision III
Gold: Vision IV
* Air Elemental
Gold: lightning strike
Cost: +10 (160)
Silver: cold protection
Gold: cold immunity
* Earth Elemental
Cost: +10 (130)
Dam: +1 (11)
* Dire Boar
Move: -4 (36)
Hp: -2 (14)
* Minotaur
Attack: -1 (11)
Ability: Extra strike
* Basilisk
Ability: + Dragon
Cost +10 (210)
* Dragon Hatchling
Ability: - Firebreath
Silver: + Firebreath
* Black Dragon
Ability: + NightVision
--------------------------------------------------------------------------------------------
BUILDINGS
--------------------------------------------------------------------------------------------
Shipyard + 10 gold income (10)
Champions Guild Cost: 240 gold (was 200)
Sanctuary Cost: 250 gold (was 200), +10 mana income (15)
Stone Walls Cost: 80 gold (was 100), +5 growth
Special Building
Chapter House (Humans) +10 mana income
Midwinter Hut (Frostlings) Cost: 280 gold (was 250), +10 production
Hydra's Pool (Draconians) Cost: 280 gold (was 250)
Mirage (Tigrans) Cost: 270 gold (was 250)
Slave Pit (Nomads) Cost: 280 gold (was 250), +5 production
Secret Glade (Elves) Cost: 260 gold (was 250)
Great Garden (Halflings) Cost: 270 gold (was 250)
Hall of Stars (Syrons) Cost: 280 gold (was 250)
Stonemenders (Dwarves) Cost: 260 gold (was 250), +5 gold income
Sanctum (Archons) Cost: 260 gold (was 250), +10 mana income
Tower Relay (Dark Elves) Cost: 280 gold (was 250)
Blood Totem (Orcs) Cost: 280 gold (was 250)
Filth Hole (Goblins) Cost: 280 gold (was 250)
Hall of Darkness (Shadowdemons) Cost: 270 gold (was 250)
Hall of the Doomed (Undead) No change
Wizard tower 1 Cost: 400 gold (was 500)
Library Cost: 160 gold (was 150), +15 research
Tower guard Cost: 80 gold (was 100)
Hall of Enchantment Cost: 200 gold (was 220)
Wizard Tower 2 Cost: 150 gold (was 250)
Farcaster Cost: 120 gold (was 100)
Casting Chamber Cost: 200 gold (was 180)
Enchanted walls Cost: 120 gold (was 200)
Wizard Tower 3 Cost: 150 gold (was 250)
Item Forge Cost: 80 gold (was 250)
Forcefield Cost: 100 gold (was 200)
Teleporter Cost: 400 gold (was 500)
--------------------------------------------------------------------------------------------
SPELLS
--------------------------------------------------------------------------------------------
---------------
LIFE
---------------
*Sacred Woods:
Reseach: + 40 (120)
Cost +10 (50)
* Turn Undead
Research: -50 (100)
Damage: + 8 (12)
* Call of the forest
Research: -100 (200)
Cast: -50 (100)
Upkeep: -15 (15)
* Resurrect hero
Research: +50 (150)
Cast: +60 (110)
* Divine Storm
Research: -100 (250)
Cast: -10 (70)
Damage: +2 (11)
* Sacred Wrath
Cast: +2 (32)
* Life Domain
Research: -220 (80)
Cast: -100 (200)
Upkeep: 10
* Resurgence
Cast: -50 (50)
Upkeep: 10
* High Prayer
Cost -10 (30)
* Holy Champion
Upkeep -2 (6)
* Martyr
Cast: 11cp
------------------
EARTH
------------------
*Clear terrain
* Crash Gates
Casting cost: -20 (10)
Research: -50 (100)
* Deep Fissure
Damage: + fire, +4 (12)
* Concealment
Level 3 spell
* Poison plants
Research: +40 (140)
Cost: +10 (70)
* City Quake
Cast: -30 (70)
Attack: +2 (10)
Damage: +2 (10)
* Poison Domain
Research: -100 (300)
* Raise Terrain
Cast: -5 (80)
* Earth Awareness
Research +400 (500)
----------------------
FIRE
----------------------
* Blazing Comet
Dam: +1 (9)
(making Fire more damage oriented)
* Blinding Flash
Cp: -2 (8)
* Combustion
Cost: -5 (15)
* Skin of oil
Ability: -2 dam, -2 atk, -1 res, -1def.
* Wildfire
No startup spell
Research: +30 (150)
Cost: mana + 10 (30)
* Forge Blast
Cast: -30 (90)
Level 3
* Wither
Research: -20 (100)
* Anarchy
Cast: -20 (40)
* Mass confusion
Level3
* Swarm
Cast: -4 (11)
* Fire Domain
Research: -150 (250)
Upkeep: 10
* Fire storm
Research: -130 (220)
Cost: -20 (60)
Dam: +6 (14)
--------------------
AIR
--------------------
* Suffocate
Atk 18
* Zephyr
* Freeze Water.
level 2
* Seeker
Upkeep: 4
* Winds of Fury
Research: -30 (100)
* Tornado
* Wind Walking
Research: -50 (200)
Upkeep: -2 (8)
* Haste Domain
Research: -100 (300)
* Lightning Storm
Research: -100 (250)
Cost: -10 (70)
Dam: +2 (12)
* Violent Storm
Cost: 22
--------------------
WATER
--------------------
* Vengeful Vapour
Mana: 10
Damage: -2 (4), Cold Type, - physical
* Water Walking
Level-1
* Rot
Dam: +4 (12)
* Mud:
Research: -30 (120)
* Mists
lvl2 spell
* Pestilence
Attack: + 4 (8)
Dam: + 1 (4)
Cost: + 10 (40)
* Static Shield
Upkeep: +2 (10)
Level3
* Great Hail
Research: -20 (160)
Cast: -5 (25)
* Liquid form
Research: -30 (170)
Cast: -10 (40)
Upkeep: -3 (7)
* Healing Showers
6 healpoints (+1)
* Ice Storm
Research: -100 (250)
Cost: -10 (70)
Dam: +2 (11)
* Purifying water
Research: -50 (250)
Lvl4 spell
* Wetland
Research: -100 (250)
Upkeep: -5 (15)
* Spring Rains
Upkeep: -30 (20)
----------------
DEATH
----------------
* Dark Gift
Upkeep: +1 (4)
* Weaken
Cost: 11
* Corpus Furia
Damage: + 3 (11)
Cast: 15
* Evil Woods
Research: +40 (120)
Change description
Cast: +10 (50)
* Animate Hero
Research: +60 (160)
* Animate Ruins
Cast: +30 (130)
* Infect
Cast -9 (11)
* Damnation
Upkeep +10 (30)
Cast: +50 (200)
Level 4
* Death Storm
Research: -100 (250)
Cost: -10 (70)
Dam: +2 (8)
* Animate Death
Cast: -40 (10)
Research: -40 (140)
* Unholy Champion
Upkeep -2 (6)
-------------
COSMOS
-------------
* Magic fist
Cost: –3 (12 cp)
* Freedom
Research: -20 (180)
* Disjunction
Research: -100 (100)
* Call Hero
Research: +30 (230)
Cast: +20 (170)
* Bind Summoned
Cast: -20 (40)
* Banish Summoned
Cast: -10 (20)
* Spell Ward
-removed-
--------------------------------------------------------------------------------------------
ITEMS
--------------------------------------------------------------------------------------------
Attack items:
In general, most items received an attack or damage bonus of +1, up to a max of +2.
Vine whip got entangle strike and was made ‘rare’.
Body items:
In general, most armor received a defense bonus of +1, up to a maximum of +2.
Sometimes res.
All the capes of concealment received a +1 resistance bonus.
Shield items:
In general, most shields gained ‘block’.
Head items:
In general, most head items received a resistance bonus of +1, up to a maximum of +3.
Diadem of Might (exceptional) got all stats +1 and Holy + Unholy champion.
Ring items:
In general, most rings had a protection or ability added within their theme.
Ring of Nature received ‘entangle’ (rare).
Use items:
In general, most use items had cheaper level changes as to simulate their ingame value more.
All ranged weapons received a +2 markmanship bonus.
--------------------------------------------------------------------------------------------
SPIRITS & SHRINES
--------------------------------------------------------------------------------------------
MAGIC: 10 mana, 10 research.
ORDER: 15 production, +40 happiness (+10 prod)
NATURE: + 15 gold, + 30 growth (+15 gold +20 growth, -5 prod).
(Gold comes from mother earth)
WAR: -5 gold, -5 growth
INFIDELS
Have been assigned more reasonable compared to the strength.
(No more warlord + bats as easy quest…)
UNIT REWARDS
(Also, more diversity between neutral and evil)
--------------
MAGIC
--------------
Spellrewards: + Alter node, + Dispel Magic, + Double Gravity, + Magic Servant.
(Unit distribution: magical theme)
(FE=Fire Elemental, AE=Air Elemental, EE=Earth Elemental, WE=Water Elemental)
Low reward:
FE; WE; AE; EE; 2Efreet,1Hellhound; 2Minotaurs,1Boar; 2NorthGlow,1Zephyr; 2Fairy,1Unicorn; 2WaterDancers,1Lurker; 3Djinn.
Average reward:
2AE; 2EE; 2FE; 2WE; Ice Dragon; Phoenix; Basilisk; Wyrm; 2Mystics; 2Magicservants,2Chaosspawn
Strong rewards:
SyronWarship,Spellbinder; ChaosLord,2Chaosspawn; Phoenix,Efreet; Basilisk,Minotaur; Wyrm,2WaterDancer; Icedragon,2NGlows; 3AE; 3EE; 3FE; 3WE.
--------------
ORDER
--------------
Spellrewards: + Bless, + Healing, +Holy Champion, - Sacred wrath
(Unit distribution: 50% good, 50% neutral)
Low reward:
Saint,Avenger,Paladin; 2Sherrif; Astralspirit,2Prospectors; 3Priests; Knight,2Crossbowmen; 2Chaplains; 3Catapults; 3Ballistae.
Average reward:
Charioteer,Pegasus,Avenger; Angel; 2Astralspirit,1SyronRider; 2Knight,1Cavalry; 2Cannon,1monk; 2RepeaterBallista,1monk.
Strong reward:
GoldDragon; Angel,2Magicservant; Titan,Charioteer; SteamTank,2catapults; SteamTank,2Ballista; AirGalley,Knight.
--------------
NATURE
--------------
Spellrewards: + City Quake, + Concealment, + Free Movement, + Stone Skin, - Static Shield, + Basilisk.
(Unit distribution: 50% neutral, 25% good, 25% evil)
Low reward:
GoblinBeetle,2Wolfrider; Shaman,2Abomination; EE,2Boar; Manticore,Catmaster,Hunter; 3Penguins; 3Minotaurs; Hydra,Slither; Waterdancer,Lurker,EE; Treeman,Druid; 2Centaur.
Average reward:
2Trolls,1Darter; GoblinPioneer; Doomwolf; 2Herbalist,1Boars; 2EE,1Minotaur; 2Hydra,1Slither; 3Yeti; 2Treemen,1Nymph; ElvenPioneer; FairyDragon.
Strong reward:
2Kharagh; 2Glutton; 2Basilisk; 4 EE; 2DoomWolves; 2Wyrm; 3Hydra3Slith; 2FairyDragon; 2Leperchauns; 4Hydras.
---------------
WAR
---------------
Spellrewards: + Blaze Comet, + Panic Attack, + Resurgence, + Unholy Champ, - Hellfire, + Black Dragon, - Chaos Lord.
(Unit distribution: 50% evil, 50% neutral)
Low reward: Warlord,Axeman; Shade,Pikeman; 2Butchers,1Bomber; Harvester,Spawn; Mammoth,raider; DraconianFlyer,Flamer; Manticore,Firecat; Pitguard,Barbarian; repeaterBallista,Catapult; 2Flamethrower.
Average reward:
Shaman,DoomBat,Abomination; Beetle,Wyvernrider,Wolfrider; BoneHorror,Necromancer,Deathknight; Spiderqueen,Succubus,Bladedancer; Airgalley; Mammoth,Icedrake,Fr.wolfrider; RedDragon; 3Beholders; 2DragonHatchlings; 2Cannon1Catapult.
Strong reward:
Reaper,Specte; Kharagh,Butcher; Glutton,2Lurkers; Blackdragon; Lord,Stagmount; RedDragon,2Flamers,Crusher; Sphinx,Prowler; Steamtank,Gargoyle; Chaoslord,2Chaosspawn; Roc,Chieftain.
--------------------------------------------------------------------------------------------
HEROES
--------------------------------------------------------------------------------------------
(From Resources means that it will affect any class, even those custom made).
-> Warriors: +4 hp, + 1 atk (+1/+1 from resources)
-> Rogue: +3 hp, +1 res (+1 hp from resources)
-> Ranger: +1 hp, +3 res (+ 1 resistance from resources)
-> Paladin: +2 hp, +2 res (+1 hp from resources)
-> Priest/Shaman: +4 res (+1 res from resources)
Dragor: + Charge
Oakleaf: + First strike
Natam: + Wallclimbing
Grar: + Leadership
Petrog: + Poison Strike
King joseph: + Block
Ector: + Block, + Throw Spear.
Xulux: + Willpower
Shenga: - weaken + Vengeful Vapour (description and weaken is 11)
All undead heroes gain ‘magical mount’ and Death Strike.
All Dwarven Heroes gain Night Vision
Halfling Rangers gain forestry
These abilities are now accessible, IN ADDITION TO, what already is for upgrades:
Animate Corpse – Undead Priest
Block – All Rangers
Blurred – Nomad, Syron, ShadowDemon Warriors.
Cave Crawling – All Rangers
Cold Immunity – All Frostling
All Protections – All Rangers
Concealment – Human, Tigran, Nomad ranger/rogues.
Dispel Enchant – All Priests/ Shaman
Dragonslaying – Human warriors
Energy Drain – Undead Priests
Entangle – Elven/ Halfling Rangers
Extra strike – All Warriors
Fire Immunity – Syron, Drac, Orc Priest, sham Rangers.
Fire Strike – Tigran, Drac, Dwarf Warriors
First Strike – Human, Tigran, Archon, DE, Gobl, warriors.
Magic Bolts – Nomads
Magic Immunity – Archon/undead, priests
Magic Relay – Drac/Elves/Delves/Archons/Undead, Priests/ Shaman
Poison Strike – SD, warrior/Paladin
Regeneration – All rangers
Resurgence – Arch/Drac/Undead, Paladin, Shaman, Priests.
Round Attack – Rogues
Seeker – Elf ranger
Smokey Haze – Goblin/ Orc, Rogue/Priest, Shaman
Swallow whole – SD warrior
Wallcrushing – Rogues/ warriors
--------------------------------------------------------------------------------------------
STRUCTURES
--------------------------------------------------------------------------------------------
Dragon Peak (More variety in defenders and rewards: dragon themed units)
Rogue Shack (More variety in rewards: rogue themed units)
Circus (More variety in rewards and defenders: circus themed units)
Chaos Node (stronger defense)
--------------------------------------------------------------------------------------------
SKILLS & WIZARDS
--------------------------------------------------------------------------------------------
All Wizards: +2 RES
Amber set to ‘Female’
O’Neron: + shadowwalking
Explorer: 2 skillpicks, 800 research
(Air Wizard: + decadence)
Bureaucrat: only exclude merchant
Merchant: only exclude bureaucrat
Decadence: only exclude survivalist
Survivalist: only exclude decadence
Pacifist: exclude constructor
Constructor: exclude pacifist, 700 research (Value peace and quiet over hard sweaty labor for war.)
Technophobe: allows 2 positive skills
--------------------------------------------------------------------------------------------
CREDITS
--------------------------------------------------------------------------------------------
(by Swolte)
Before I start a long list, I must give very special thanks to PawelS.
We have been corresponding on a daily basis for months and PawelS has been helping out with almost every aspect of the patch. His programming skills, sharp observation and analytic thinking were not only helpful in designing extra units and buildings but were helpful in testgames as well. When working on such a large project, his skills have been of great value and he certainly was a tremendous 'driving force' behind the project!
Me doing a lot of the 'Public Relations' might give the false impression of this project primarily being made by Swolte with the assistance of the teams. This, however, is not true. The project has been a product of strong cooperation and contributions from a lot of people with a lot of different skills.
BALANCE
- Arnout
- Darkmystery (invaluable in numerous testing of how abilities and spells really work! Large amounts of feedback, even when it was almost too late...)
- Jomungur
- Evil Roc
- Swolte
Special thanks to:
- Dwiggs (for his inspirational mod!)
- Kris Lighthawk (your mod was our starting point!)
- Air Warlord (multiple online testgames and long lists of excellent suggestions)
- Frall (multiple online testgames and long lists/bookworks of excellent suggestions)
- Gandalf_DK (multiple online testgames)
- Viril Occidente (For his sacificial behaviour in multiple testgames for the sake of testing.
- Mad Martigen (all the testgames)
- Merlin82 (all the testgames)
- Timelord (all the pbem/online testgames)
- Erupted (all the pbem testgames)
- JSroy (all the pbem testgames)
- ZombieEater & Hiranu (pbem teamtestgame)
- PawelS (all the pbem testgames against me! Sorry!
)
- All that volunteered to help play a testgame at Gamespy or private single player, and that have been a lot! At some point we could not keep track.
- All of the suggestions from the Heavengames forums from people that posted in the different threads, there are simply too many people to name! We've gone over them one by one!
Special thanks to:
TECHNICAL TEAM
- PawelS
- Magog
- Climber
Special thanks to:
- Turbobeholder (made it possible to add new abilitie and helped out with creating and adapting several fx. The waterfall being the crown on his work, I think!)
- Hatifnat (His mod, knowlegde and his idea to start this project!)
DESCRIPTIONS
- Timelord (unit descriptions!)
- King David
- BerenV
- The Stranger (He did only a few, but they were very good -> Nightmare)
- Swolte
- FinalBolt, Knallwinkel and Alrik Fassbauer for the German translations!
- PawelS, Hatifnat and Valenhart for the Polish Translations!
- Fromage67, Carmina, Bardiel for the French translations!
- Tearion, Darkmystery and Frall (for there long posts and emails with ability/spell clarifications and testings on certain issues!)
A-TEAM (authenticity team) or JURY:
- Horza666
- Gandalf_DK
- Greenmonster (special thanks for the detailed 'extra' feedback on the extra-units stats)
- Pitface
- Hiranu
- King David
EXTRA UNITS
- PawelS (Did most of the recolorings and numerous tweakings)
- Swolte
- FireGolem (Next to recolorings, was involved with almost every 'exotic' unit! Great contributions when he was active! A mighty, often invisible force behind the project).
Special thanks/credit to:
- Magog (In terms of extra units, we started looking at your mod and took it from there! Also, great job on double checking a lot of issues in the patch, and the mapmaking contest!)
- Climber (mod)
- Hatifnat (mod)
- Luc96 (mod)
- Kirky (mod)
- Kinboat, Aaglo (fans from Civ3 forums that made a lot of extra units themselves)
- Dire Fungus, Dark Tree, Naga, Cyclops and Bear adapted from Baldurs Gate2, Diablo Icewind Dale-series.
EXTRA STRUCTURES/TERRAIN
- King David (Great job! No words can describe his contributions to this part of the patch! I have been receiving great bunches of input consistantly for almost every three days Except when he was exploring jungles for inspiration...
))
- PawelS
- Swolte
- The Groll (Simply amazing! Nobody knew him very well, but he appeared a great teamworker, a brilliant mapmakers and a wonderful structuremaker!)
- Timelord
Special thanks to:
- RosenMcStern (His mod was an inspiration, even when it wasn't even released! Thanks for keeping us sharp as well!)
MAPS
These maps and the work that went into it speak for themselves...
- King David & Swolte (Return of the Lizards)
- The Stranger & Timelord (Baffled Intentions)
- The Groll (Secret of Marlenia)
- Horza666 (Choice of Weapons)
MISCELLANEOUS
- Eric Pommer or Springheel (Thanks for having us use some of your artwork!)
- Timelord. An unbelievable amount of work for the documentation of the changes. For Heavengames as well as the HTML Document. I almost felt guilty for the large amount of changes! 
- Nojd & HeavenGames (For their help on the HG website!)
- Battlefield (For us using part of their site for development forums and helping out with the distribution! Special thanks to Horza666 and Napoleon for that!)
- Triumph Studios (I want to thank TS for making this wonderful game in the first place and their 'unofficial' support for this project. I wish them good luck with their new project!)
~ Swolte