I'd like to add another request on the line of Dynasties. Make them actual Dynasties. Its just a way of breeding super champions at this point (which I like) - but I would like it more than after x turns, the old man dies and child #1 becomes the new faction leader. It would make the game feel a lot more 'dynamic' as I would feel that a long time has passed since the founding of the empire. Long games become that much rewarding if you can finish them before the dynastic head dies off - or if a bitter war lasts 3-4 generations. This was a huge improvement over Master of Magic - the old dude just hiding out in a tower flinging spells. He's real, he's vulnerable, he's worth throwing troops away to protect.
Yes! A bunch of us have been arguing for this since v1.0. How can you have a medieval game that doesn't implement some sort of dynastic succession? It would make the game sooooo much more interesting and much more in keeping with its genre. Quite frankly, the lack of the ability of offspring to inherit the throne has been the single biggest factor in getting me to put the game down in frustration (this is the first time I checked in in quite a few months).
This, of course, means that EWoM needs to ditch the default immortality of the sovs. First off, the sovs aren't truly immortal anyway, as they can be killed. They really are just long-lived, so this wouldn't be that big a change to begin with. Second, immortality should be made into a super-spell. In other words, the player should be given the choice as to whether he wants to stick with a single sov or not. If he does, research immortality as one of those "game changing" spells. If not, then the player can focus on producing a big brood of kings and queens in waiting, with each one offering a different set of traits that could change the entire faction's direction when he/she inherits the throne.
Other changes I can't wait for:
1) naval warfare: I am glad to see harbors removed for now because they really had no purpose other than to build transports. When they come back, they need to be able to build all sorts of ship types, including warships.
2) Minor kingdoms need work: again, glad to see that they are being pulled until they can get the love they need.
1.3 sounds like a step in the right direction, but I suspect 1.4 is where we need to be.