A more specific version of the general requests for modding changes to developers.
1)Allow substitution of models. This would allow a variety of transformation spells.
2)Allow Calculate to reference resource values. This would allow for adding custom shard type power increases. If I understand the code currently, the influence of shard posession on damage is hard coded. A big limitation for those of us who want to expand the magic system.
3)Allow a spell effect that takes player posession of units.
4)Allow for a per-round calculation of damage. Allows for oh-shit! spells that would pressure you to win the battle in a timely manner. And lots of other things.
5)Allow the calculate function for resource-increasing spells.
6)Allow for more than two values to be integrated into the calculate function. This kind of limits the complexity of spells.
Anyone else have any specific spell-related requests? I apologize if I'm stepping on any toes by making a seperate thread for this.