I thought that too, Wintersong, and then I realized Library is now a tech that you have to unlock.
As to the issue of maps, you are right. You will have seen all parts of Prirod after one playthrough, but the type of resources changes. This, to me adds a sufficeint level of variety without having the need to abort a game because the computer-god left you on an island while the empire gets a whole continent. The issues with this specific game is that the map creator is funcitoning but not very functional. I would rather have a map that can give me stable results: choke points, resources in areas that ensure that area will be an important piece in the larger game, varied and equal distribution, enemies far away enough to build up and a few close enough to pressure me to succeed, a wide variety of heroes in every corner of the map, areas that are not just worth exploring for the quests and goodies I put there, but meaningfull long after for various strategic reasons, enough resources that are not randomized so that you know you can find a few of every type by the late game, EVERY SHARD, elementium guarded by things most foul, a world that has character and feels like it has been inhabited and destroyed, beaches every so often to allow sea to be usefull in a game, island treasures, minor factiions that can defend themselves, love.
All of this is garranteed and yet every game seems totally different because the randomness of types of resources and the distribution of tech based resources make the map anew each time.
I have yet to get more than two of the mentioned features in any random game. (It was really wierd to just get enemies that were close enough and love
)