Well, it's not really new ,it's ripping off Kael's own stuff. Brad mentioned he wanted to bring more game lore into the game.
I was thinking copying the unique features from FFH2, and putting that into Elemental, would be a neat, efficient, and unique way of doing this.
I don't know what should be in and what effects, that should be up to Brad and Kael, and it's Brad's lore, and Kael's concept, but implementation:
Unique features should be individually turnable random % (100%= always there) /off at creation. There should be a couple of standard settings as default.