Any news about the movement system? I have pointed out several weird movement behaviors in this game, and asked to explain if it is just me not figuring things out... but nobody answered. Am I the only one to notice how messed up the movement system seems to be in this game? Because it certainly seems like a real mes but nobody ever talks about it...!!!
Let me explain it again:
Units movement points should be individual, a unit should be able to enter a stack which has 0 movement points without having its MP going down to zero. It should be able to keep moving alone if needed. Or be able to move the following turn to its full extent without having to start the turn with an handicap because the units in the same tile are slower. Right now as soon as two units get grouped together the one with more movement points just loses all its extra movement and its movement points are conformed to those of the slower unit.
I STILL CANNOT UNDERSTAND THE COST OF TERRAIN WHICH SEEMS ALL WRONG TO ME
A unit that has 3 movement points, while on plain can fight then move by 3 plain tiles (thus fighting seems to cost 0 MP) but if instead it moves first, after having spent 3MPs the unit cannot attack... Why? (this is true for all units not only for those with 3MPs, that was just an example)
If i start my turn on plain next to a wood, with 3 movement points I can move by 2 regular wood tiles (but doesn't a wood tile cost 2 movement points?)if instead the same unit starts its turn in the woods it moves by one wood and one plain (which is fine because has 3 movement points).
If a city tile costs 0 movement points one should spend those MPs when entering a city not when walking out of it! make sure that entering woods costs 2 entering plain costs 1 entering city costs 0 entering road costs 0.5 and fight cost either 0 or 0.5. Sometimes one seems to spend the movement points for the tile they enter into, sometimes for the tile they exit from!
Pathfinding: units occasionally still prefer to walk into the woods than choosing a plain tile.
Nobody EVER noticed all that? Does a messed up movement system just looks like a minor issue in this game? Because it certainly sounds like a MAJOR part of the game to me!
PLEASE FEEL FREE TO DESCRIBE OTHER MOVEMENT ABSURDITIES YOU HAVE NOTICED:
SD guys, are you working on fixes for any of that?