I find the few quests and trease locations in the game be immensely "boring" - bring army, visit quest location, collect loot.
I would like to see;
a. Multi-level quest locations - surface levels that an army can enter and a linked dungeon level tactical maps restricted to sovereigns, heros and summoned creatures. Defeat the creature(s) at the surface level so your adventurers (no army units) can enter the dungeon level.
b. Large dungeon/cavern maps, aka Diablo populated with monsters (sometimes randomly selected). Give me battles that are a real challenge. Perhaps, a dragon lair where the champions and sovereigns must defeat the dragon without the aid of our 1000 point army. A maze with treasure guarded by creatures. Not the same boring battle maps - but interesting maps that only champions can explore.
c. Riddles, puzzles and conversational interactions in the quests. Make real conversational trees. Not just yes/no answers - where the player always chooses yes.
d. Some heros (farmers and merchants) should refuse to enter dungeon areas. Others; adventurers, willingly seek them out.
e. Give champions and heros the opportunity to select skills (talents) that will aid them while exploring dungeons and caverns. Aka - Hidden Movement (so they can approach a dungeon creature and gain first strike), etc.
In summary; an expansion pack focused on adventuring, dungeoneering and quests.
a. In a way, it already exists.
The low level wolf quest (with the chest key) makes the key appear with monsters. First you defeat the monster that appears on the location, then you have the "alpha wolf" battle inside the quest area.
This is one of the more interesting quests for low levels.
b. Heroes only and 1 on 1 combat quests are a great suggestion.
c. I'm not so sure I like riddle quests for the same reason I didn't like the sphinx riddles in AoW. The riddles repeated themselves.
No matter how many you place, eventually it will be a matter of how many games you played so far and not a quest that centers on your current game.
However, the option for such a quest should be available for custom maps and campaigns.
d. I'm against that on, since I want the ability to train all heroes regardless of their bonus.
I also want to train the merchant as a mighty warrior by giving him the proper stats and tools. Seeing a 10th lvl hero with 25 str, full armor and a sword refusing to enter a cave because he is scared is kind of weird.
e. This is less relevant to quests and more to champion development, but yes, I'd like to see many abilities and unique stuff for heroes.
Some additional suggestions for quests:
- A quest that requires minimum stats to activate or finish.
Examples: a quest where the hero requires high charisma to persuade a merchant to donate his rare book collection for the common cause of the kingdom, or a cave blocked with a large rock requiring strength to move.
- Quests that fork into several options depending on your choice, each with a different path and reward (will you help the witch from the north or south?) .
- Simple enough, I see quests that give all kinds of resources, but why not arcane and tech knowledge?
- Hired help - A hero with minimal level of X that you choose from your group (except the sovereign) disappears for several rounds and returns with a reward for his help.