I would like to try my luck modding the name generator. From what I have found so far there doesn't seem to be a whole lot I can do. A little insight into how the game uses the ruleset would be helpful. I don't want to just plug in random values and see what happens. Unless there are more xml files I am missing, the functionality seems to be hardcoded in. Is it possible to even mod the name generator effectively? Thx.
We'd discussed this a little and Frogboy said he was interested. If you've not already checked that thread, it's at
Frogboy actually mentioned having an XML list of names and having the generator pull from that so we could do customized faction city names, etc. So you may want to wait before putting effort into this in case they change the naming mechanics.
Check out my comments here on how to get the files to work in game if you mod them.
Here is the code I use for both. It does a decent job of more realistic names. Not perfect, but I see if I can adjust once we get python ability to get names with multiple words or dashes, etc.
That is way cooler than just having the game pull a random pre-generated list from a database (the only random name generator I was familiar with before).
can nayone recommend a decent on line, fan based xml tutorial (-ie., not a 'you but buy' deal). The web search results are bewildering. Anyone point me in the right direction, please?
I dont know why people complain about the name generator in the game, "Mauutuigarbiitarioloo" is a perfectly good name for a boy, girl, city, well shit, anything really. I'm stealing it to use in real life.
One of my sons was named El-Islaam.
I bet that kid gets put on a no fly list real quick...
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