14 add recovery items to questing so you can unlock newer better items like a mp recovery you can buy
15 add a way that you can use spare cash to train units making them lv up again kind of like sins of a solar empire where you can lv up colonial ships for cash but this would be compleatly based on something you unlock from warfare or questing
16 there seems to be no spells past lv 10 so why can you research 11 something about this needs fixing
17 1 person fighting a huge army is still a problem with high armor so how about adding new epic armors and resources like mithril and adamant
18 how about adding items and armor made to resist magic a little no reason why your leader with low hp should die 1 hit because your opponent went first
19 traps they can be built or made with magic and activate when a opponent walks on it
warning traps for dark areas
damage traps will hit anyone who is at war with you but not a ally or someone you hold a NAP with
monster traps let you capture and then train monsters to work for you
demonic traps do massive damage to monsters summoned by magic in any party that walks over it who is at war with you but wont work on wild monsters
magic trap drains some mp from everyone who is hostile to you
alarm trap will be put on a resource and when its being attacked instead of being destroyed the city nearest will go into battle in the attacker