Outline
- Champions on the battlefield grant units access to battle tactics
- Battle tactics are actions that units can select from - Shield Wall (+2 defense), Fallback (avoid enemy attack by retreating 1 tile when an enemy unit moves adjacent to specified unit - triggers a morale check), Form Square (no penalty from flank attacks, -30% damage, no movement)
- Flank attacks can trigger a morale check, a failed check and the unit panics. A champion can rally a paniced unit.
- Captured Cities need a champion (a governor) present to build new units.
A. Champions on the Battlefield
Summary: A champion can give units under his command access to battle tactics and the benefits of his battle talent.
1. A champion can command an army.
- A champion can only be named an army commander on the strategic map.
- A sovereign is automatically the army's commander if he is with an army.
- An army can have no commander - if so, it fights without the bonuses/penalties offered by any champion within that army.
The player can choose to have Champion 1, 2, or 3 command his army. An army commander affects the performance of the army wirth unique set of bonuses and tactical options from the battle talent and battle tactics he knows.
2. Champions can know battle talents and battle tactics.
a. Battle talent - bonus that applies to all units in an army under the champion's command.
Example:
Courageous Leader
- Level 1 - +5% Morale
- Level 2 - +10% Morale
- Level 3 - +15% Morale
Expert Tactician
- Level 1 - +1 initiative (initiative controls the order in which units move during the battle)
- Level 3 - +2 initiative
b. Battle tactics - tactical options available to each unit in an army under the champion's command. They must be selected each turn. There are 12 battle tactics. A champion may know none or a few battle tactics. Battle tactic availability may be linked to a unit's training, size and/or weapons and armor.
Example:
- First Strike - Unit has a 30% to strike first when attacked, -1 movement
- Pike Wall - Unit with polearms have a 50% to strike first when attacked from the front, -2 movement
- Phalanx (squad or better) - Units armed with spears form an advancing Spear which receives a +25% Damage Bonus, -1 movement
- Arrow Shield - Unit armed with shields face their shields towards the sky to block incoming arrows and gain a +4 armor bonus when attacked by archers, -1 movement
- Form Square (squad sized unit or better) - Unit suffers no penalty from flank attack, cannot move, -30% damage
- Shield Wall (squad sized unit or better) - Unit equipped with shields gains +2 armor bonus
- Rush - +1 movement bonus, -50% attack damage
- Protective Fire (archer unit) - During the enemy's turn the archer unit automatically fires on enemy unit that attacks a selected friendly unit, no movement.
- Fallback - Unit given this command retreats 1 title before the enemy unit can attack after an enemy unit enters an adjacent tile. The tile the army retreats to must not be adjancent to any other enemy unit. Movement -1.
3. Champions have archtypes
Archtypes differentiate champions from one another.
Warrior
- Has 1 battle talent
- Knows 1 battle tactic every 2 levels (i.e. 1 at 1st, 3rd, 5th)
Adventurer
- No battle talent
- Knows 1 battle tactics every 4 levels (i.e. 1 at 1st, 5th)
Others (farmer, merchant, etc.)
- No battle talent
- No battle tactics
4. A champion that flees the battle field triggers an automatic morale check among the surviving units at a penalty equal to (Level of Fleeing Champion x 10%).
Example: Player does not want to lose champion Xeres (Level 4) and orders him to flee the battlefield. Once he does all other units in his army make a morale check at a 40% penalty (4 x 10%).
B. Flank Attacks
- A flanking attack triggers an automatic morale check on the flanked unit.
- There is a 40% morale penalty when a unit is attacked from his rear.
- There is a 20% morale penalty when a unit is attacked on a side flank.
- A unit panics if it fails its morale check. A panic unit does not counter attack the attacker. A paniced unit moves to flee the battlefield, unless rallied.
- Flanks are determined based on the first non-magical attack against a unit.
- A champion can use an action point to rally a paniced unit (select rally action, then select the unit to rally). Rallying a unit allows the unit to make a morale check. Passing the morale check means that the unit is no longer paniced.
Example - A is frontal attack, S is side flank attack (-20%), R is rear flank attack (-40%)
R S A
R D A
R S A