I don't see the problem with Death Wargs. 25 gold is a lot, and it doesn't do very good damage. I could see it useful for rushing, but since when the AI ever rush? I play Yithril, who is uneducated, and I'm still running around with squads with 15 HP, ~50 attack by turn 50. :/ I actually buffed the Death Wargs on my local version (I tweaked a few things here and there).
Doh! That's what I get for releasing the nerf bat too soon! I wanted them to be skirmish units, basically - I should probably increase their damage and reduce their HP. I'll put them back in for the next build with adjusted stats.
However, the "Hellbeast" is really really underpowered.
100% agree. I spent some time really playing last night, and I kept thinking, "And I summoned this why?" I think I'm going to give him some kind of short range DoT spray. It'll make him cooler and more useful. The same play session also pushed me in the direction of moving the Wall of Bone spell earlier in the Spellbook.
One thing I would really appreciate seeing would be making Dark Transformation alter the model of the target. That would be awesome! I also personally think Dark Transformation is better as a Strategic than a Tactical.
to implement this. Unfortunately, while I think I could kill the unit you targetted and summon a new unit in their place, I'm not sure I could make it scale well with the strength of the unit you sacrificed. If you see anything in other mods that does something similar, let me know and I'll see if I can't tailor it to fit.
I also think that the swords are a bit UP. They don't do (much) better damage than the magical staves-of-doom, they get quickly outclassed by Lord Hammers, etc.
Also agreed. I'm thinking about boosting the Attack or Combat speed on the swords. Or maybe just adding another, more powerful set later in the tech tree? Another option would be removing the "once per combat" restriction on the special attack. How does that sound?
I've also had issues getting the Icons to work. Should I put them in my Program Files\Elemental\Mods folder (in a subdirectory called "Icons") or should I put it in My Games\Elemental\Items?
like it tries to pull images from an "Icons" folder that exists in the same directory that the xml file was placed in. At home, I put all the mod files in my "...\My Games\Elemental\Units" folder (because of the access issues with Windows 7 on the Mods directory), so all the icons are in "...\My Games\Elemental\Units\Icons." I'd recommend trying "...\Program Files\Elemental\Mods\Icons" first, and then try putting the whole thing into your Units folder like I do as a last resort.
Thank you for the feedback! I especially enjoy hearing that people are having fun with the changes, and I really appreciate you taking the time to let me know what's not working so I can fix it for everyone.