Just played 250 turns on a large map with all possible opponents (all Kingdoms/Empires) as an Empire w/Magnar Race with locations/quests turned OFF on Hard with Normal pacing.
1) Why can't we pick death magic in Sovereign creation? I like playing as Fallen but it seems silly to be unable to pick this?
2) If location/quests are turned off is the game still playable? I don't like too much "randomness" in my game. I ask if it is playable because #2 leads to #3....
3) Economy is a joke. I had 8 level 2-3 cities and I was making 8 gildar a turn (1 gold mine). This is insanely wrong. The economic buildings need to add gildar not percentages. One soldier costs 78 gildar at this point (78!) - which means I would have to go at least 10 turns just for one soldier who then takes another 8 turns to build. This doesn't make for fun it makes for boring. Without locations/quests to generate gold the game is simply too slow. I also don't want to have to "farm" monsters. Constant scrimping is not fun, just tedious.
4) Too many monsters - always going to include this in feedback until it is changed. My map is a walking bestiary and it gets old, fast.
5) I researched fireball and my sovereign has 24 mana/essence but where is the spell in tactical? Unless I'm not understanding some game dynamic - it is never showing up on my sovereign's menu options in tactical.
6) No auto-healing seems a bit ridiculous. Units/Champions would naturally heal even if only 1hp/2turns or something....
7) There should be a way to affect terrain for one time resource bonuses - i.e. cutting down forests for materials etc.
8) I had units freeze up during tactical combat by moving endlessly (running animation) but without actually moving to a new square ......
My biggest complaint is the economy. I like epic, slow games - but this was on normal and was incredibly slow in terms of money/materials.... at turn 250 I would create one or two structures in one or two cities and that was it.... I had to wait until next turn. I had Teams and Expert (3rd level of training) and my Psions would have cost 1888 gold which was ludicrous given the economy.
The game has regained a sense of one-more-turn for me but only if I can make headway through intelligent tactics/gameplay without feeling gimped and scrimping.
I like the resource model (A lot!) but feel it needs ramped up a bit to make them truly valuable. Mines = 25 gildar or some such.
I feel there is far too much dependence for a war game being put on monster farming, quests and locations to give needed resources and money.
J