I posted in the other thread as well. Not sure which is the 'active' one.
Gnilbert, this mod is great. But the staves are too good! They really need to be restricted to heroes (why should commoners be able to tame the raw power of the elemental shards anyhow?) because being able to recruit true damage troops is a bit sketchy. Also, in my version, I changed curhealth to defendabledamage for all of them, and they are still insanely powerful in the beginning, and quite potent through the midgame! Scaling true damage multiple times a round is just plain a bad idea.
Perhaps an endgame staff that does true damage would be in order. But these really almost make spellcasting obsolete as is... hmm I can do 2-10 points of damage mitigated for 3 mana, or 9 true damage for free...
TLDR: Make hero only, and curhealth to defendabledamage... this results in quite a nice balance.