Been playing more than my fair share of Ewom and compiled some stuff for the devs to look at 
--new items (each day) will be listed at the top and starred. Fixed items will be noted as fixed (and which patch it is fixed in) and moved to the bottom of its respective category
--abbreviations for new items: [B]-bug, [U] ui/gui, [G] gameplay, [I] (general) Issue.
**[I]Overlapping music
Event music frequently overlaps background music, specifically the music for weddings, and its kind of annoying
**[U]End turn
Add the shortcut key for end-turn (enter) in the tooltip. Also should make enter the shortcut key for end turn in tactical battle mode as well
**[B]Alt-tab can break hero icons
I alt-tabbed while in the "esc menu", when I returned and hit the "back to game" button my hero icons were all black. This was hero icons only, sovereigns and regular units were not affected
[BUGS]
SFX bug
I've come across an audio bug where during tactical battle sfx cuts out for the rest of the game. This is probably already stated elsewhere but im putting it here for list sake
Crash in tactical battle caused by item usage?
Using an item with a character that has no more action points may cause the game to crash to desktop.
Software mouse cursor bug -FIXED IN 1.06 PATCH-
The software mouse cursor doesn't change back to the quill when it should, specifically when a pop-up window such as character level up comes up after a battle
[GUI/UI]
Spell research (and unit training) re-ordering
It would be nice to be able to drag-drop arcane research order rather than having to cancel everything, add the spell you want, and then re-add everything else
Constructing buildings on a city that is not centered on the map (not focused) causes frustrating misplacements
frequently I misplace the building im trying to construct because the map moves focus to the city and then places the building at the cursor
Notable location requirements and Adventure tech tree
Maybe someone can explain this to me since none of it seems to make any sense to me. How do I raise my notable level? What do any of the tech upgrades the adventure tree even do?
-I'm beginning to understand it better, however, this needs a lot of work to clarify what these tech upgrades literally do and possibly a tooltip on the notable locations and quest locations
"Combat Speed" tooltip
The tooltip for this is dexterity in battle, considering you already have a stat called dexterity this is not only unhelpful it could also be confusing.
Next town while in construction and training mode
While in construction and unit training modes it would be nice to still be able to goto the next town
Next unit in tactical battle
would be nice to be able to switch to the next ally unit in the tactical battle
Eject all from city
would be nice to have a an eject all button for a city, to eject all the units stationed in it
Keeping track of idle caravans
there should be a way to notify player of idle caravans (similar to locations that can be built -farms etc.). or even have a button to go through all (or all idle) caravans.
"Why can't I talk to this NPC?" -If you select the npc and goto actions it will give you a tooltip as to why. there is no tooltip for the speech bubble-
Quite often while playing I will come across npc's that I can't talk to. This may be something that is apparent to people, this may be in the manual, this may be something in a tutorial that I missed, however, would be nice to have a tooltip telling me what requirement I am not meeting in order to talk/recruit the NPC
[GAMEPLAY]
Widows need to be able to remarry
if your spouse dies you should be able to remarry
[General Issues]
Unit Stacking/grouping issues
I have noticed issues trying to add a unit to large groups, putting them in the city and ejecting them all out solves this so I don't think it's a unit cap issue.
"What's happening to my food?"
"Aren 't my farms producing food? Where is all of it going, what's costing me food? Or is there some bug that's voiding it's production"
Once again this might be explained somewhere, but to me seems like something that could be addressed (unless of course it is listed somewhere in a tooltip and I'm somehow missing it).
--Do huts have food upkeep? when building them it only lists 1 food as a requirement and does not list it as an upkeep as well
Janusk is repeating himself
There are times where Janusk is saying the same thing within the same game. Either that or I'm going mad (which is quite possible)
specs
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Windows 7 64bit
M.B. Foxconn a79a-s
Amd athlon 64 dualcore
ATI 4870
8gb ddr
HTO Striker 7.1