Can anyone fill me in on how the CoreSummonedUnits.xml <LevelMilestone> tag works?
For example the following is taken from the Familiar.
<LevelMilestone InternalName="L1">
<UnitStat_HitPoints>0</UnitStat_HitPoints>
<UnitStat_Attack>5</UnitStat_Attack>
<UnitStat_Defense>2</UnitStat_Defense>
<UnitStat_CombatSpeed>1</UnitStat_CombatSpeed>
<UnitStat_Strength>12.0</UnitStat_Strength>
<UnitStat_Wisdom>1.0</UnitStat_Wisdom>
<UnitStat_Dexterity>10.0</UnitStat_Dexterity>
<UnitStat_Intelligence>1.0</UnitStat_Intelligence>
<UnitStat_Charisma>1.0</UnitStat_Charisma>
<UnitStat_Constitution>20.0</UnitStat_Constitution>
<UnitStat_Sight>2</UnitStat_Sight>
<UnitStat_Essence>2</UnitStat_Essence>
<UnitStat_Experience>40</UnitStat_Experience>
</LevelMilestone>
- <LevelMilestone InternalName="L30">
<UnitStat_HitPoints>0</UnitStat_HitPoints>
<UnitStat_Attack>11</UnitStat_Attack>
<UnitStat_Defense>3</UnitStat_Defense>
<UnitStat_CombatSpeed>2</UnitStat_CombatSpeed>
<UnitStat_Strength>40.0</UnitStat_Strength>
<UnitStat_Wisdom>1.0</UnitStat_Wisdom>
<UnitStat_Dexterity>40.0</UnitStat_Dexterity>
<UnitStat_Intelligence>1.0</UnitStat_Intelligence>
<UnitStat_Charisma>1.0</UnitStat_Charisma>
<UnitStat_Constitution>695.0</UnitStat_Constitution>
<UnitStat_Moves>2</UnitStat_Moves>
<UnitStat_Sight>3</UnitStat_Sight>
<UnitStat_Essence>0</UnitStat_Essence>
<UnitStat_Experience>700</UnitStat_Experience>
</LevelMilestone>
My guess is that the Level 1 Milestone is the base unit stats and the Level 30 Milestone is what it will look like at level 30.
So a Familiar should gain about 23 HP per level?
If that is the case what about Stats that are missing in one of the two milestones or Stats that are lower in the level 30 milestone or Units that don't have a level 30 milestone?
Thanks,
Sammual