My last thread is in the BETA forum, and can still be found here (I hope):
https://forums.elementalgame.com/385058
But since the game is final now, I thought I'd start from scratch and see which things I trip over if I try to approach this fresh again:
* When you click on a city that is not building anything, there is no indication on how to build anything either. Apparently, a double click brings up a build menu from nowhere, and only after you've selected a structure does the buildings tab become visible. I understand you are trying to hide UI elements which you cannot use in the beginning (training and research?) but I think you're hiding a bit too much now. Also, you're telling me that "no buildings are under construction", ie you telling me I'm doing something wrong instead of preventing user error in the first place. The UI was more consistent in the beta where the cities had, basically an "action" tab (like the sovereigns have now).
EDIT: Ok, I'll leave the above here, because I now found both the build and train units buttons... they're at the same place as the inventory and spell buttons on a unit. But then, why do you still have an actions tab for the units left over from the beta? All consistency seems to have gone out the window when moving from beta to gold. There are now buttons in two different styles, in two different locations, and there are two different unit symbols depending on where they are placed. Bloody fucking mess.
* I hope I missed something here now, because if not, this is utterly bloody poor form: Since you've gone to great lenghts to try to make turns "invisible" how the hell do you see when it is time to move a unit? I still cannot find a button that automatically takes me to the next unit with available moves, and I still cannot find a button that automatically completes the units previous orders. This is bloody TBS 101!
EDIT: See posts below about this issue as well...
* There is a blue dot hanging in the air next to one of the new square boxes on the left side of the screen. There is nothing blue in the interface anywhere else that relates to this. The only thing square I can think of that relates to it is the number of tiles my city takes up. I'll figure out what it is in due time, I guess, but at first glance, not very intuitive.
* If a unit is standing on top of a special tile, there is no way to view that special tile's description without moving away the unit.
* Clicking on the square icons along the top left side of the screen centers the camera to view a unit, but not a city (it only shifts the camera if the city is not currently in view).
* Ok, so this one is me not being a "virgin tester" anymore since I've been exposed to the beta, but I could not figure out how to build a farm, since in the beta, all special structures appeared in the standard build menu. But in the final game, as I said, the build menu has been moved away from the "actions tab" and to a button on the right. However, to build farms, you have to select them and use their action tab in turn! So, all actions are carried out from tabs, unless you are building in a city... that is again less consistent UI design than what was in the beta.
* Worse, the apparent only indication of the amount of turns required to complete these special buildings mentioned above seem to be if you click on them and read a very small line of text.
EDIT: Also, I build a farm and a mine at the same time, which is apparently separate from the normal build queue for a city (again, increased complexity and confusion for the user looking for information and seeking to understand the game for the first time), and the line read that the farm would be completed in 9 turns and the mine in 3... yet they were both completed on the next turn.
EDIT: I was wrong again on how this worked... they do apparently actually take 9 and 3 turns, but after one turn they become a part of the city, which fooled me into thinking that they were completed. And also, when that happens you can no longer click on them to see how long it takes to build them, but they appear in the city's "build tab" instead with proper timers... I think the fact that I have to work like a detective to figure out this UI means that there have been very little figuring on the other end...
* I just have to comment again, that the buttons for inventory next to the hit points bar, and the buttons for spells next to the mana bar makes very little sense and only serves to confuse (the inventory button especially, since there seems to be an extra inventory button inside the center circular symbol). Casting a spell is an action, right? So why is it not in the action tab? (I think I can answer this myself and that is that they didn't think there was room for it in the action tab, but they have text 1/8th the size of an action tab button, and the inventory/spell buttons as they are now are 1/4th the size of an action tab button... the action tab could easily have been re-design to accomodate all necessary actions).
* Again, I do not understand when you can and can't talk to roaming heroes. Is it only when they are within your kingdom borders? If so, I still think it would be logical to allow your sovereign to move up next to a heroe and be able to talk to him, but that didn't work.
EDIT: Again, I'm baffled... I just found a hero at the very edge of my fog of war that I was able to talk to without having a unit close and without him being inside my borders... what am I missing? (And that thing needs to be made more obvious!)
* When you zoom in, heroes disappear inside buildings and special locations and can't be seen until you zoom out again...
As always, will update as I go along.
ADDENDUM:
I think there is a fair amount of people here who are gaming veterans and/or Stardock veterans, who are unaware that they are a part of a group called expert users, and simply can't understand that there is a problem with the UI. My threads attempt to highlight issues beginner and normal users may face. However, a well designed UI is in no way any threat to expert users, it may even make your life better (and I've seen some expert users even complain about the lack of information, and that is something beginners want to).
Here are a few other threads with similar feedback and very good points: