I've been fooling around with the modding over the past two weeks and have run into a few issues and questions I'd like to pose to get a better understanding of the moding scheme in the game.
1. Attempts at adding new items (bow) and new spells into the "my documents" folders has failed completely. The only luck I have had is having the modified xml files placed in the "data" folders. What folder names should I be using? Is it even possible to add items in the beta in the "mods" folder?
2. If I add or edit an xml file (regardless of location) do I need to start a new game to see the effect or does the game "update" based on the new information? Currently, it appears to be the former making edit and tweaks a bear to test out. Any chance this will change in the release?
3. Is there going to be a document showing a breakdown of the xml structures and the relations of files? It would be nice to know what to edit to add a weapon or spell or unit. I know spells need to be updated in two places to show up, but I'm baffeled on getting my items to show in the stores.
4. With respect to python use, will there be a way to inject new routines or override existing routines using python? In particular, if I wanted to change the way combat ran is it possible to do this?
That is my starting point. Thanks to the dev's for a great game. Looking forward to playing it alot.